Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Quote:
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
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#181 |
Member
Join Date: Mar 2013
Posts: 34
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Whenever I start HeroLab I am now getting the following error message:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors. The following errors occurred: Thing 'racandroid', with condition test currently at Initialize/2000 and its earliest possible resolution at Initialize/2000, bootstraps thing 'abAsimov' which must have its live state resolved by Initialize/1000 Possibly the recovery mode is causing the issue with the extended character sheet. Can someone be kind enough to explain what needs adjusting to fix this? It looks to be something to do with the SciFi Companion but I'm not sure what to adjust or how. Last edited by The GIT!; May 18th, 2020 at 11:35 AM. Reason: grammar co |
#182 |
Member
Join Date: Mar 2013
Posts: 34
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My friend is using Hero Lab on his PC and it seems to be fine even with the SWADE update. I'm using it on a Mac so not sure if that is an issue. I'm also getting an error message which is forcing recovery mode, so that's also an issue (posted the error message in a previous post).
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#183 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Quote:
It looks like SWADE plays ok with the companions, but not 100% (for example, some races have a bonus to Swimming which kicks out an error) Working on - |
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#184 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Yeah, most likely that's from a .user file. The hard part (because the stupid errors won't tell you!) is which file it's coming from. So the standard behavior in Hero Lab is to not load ANY data files if it get any errors like that. So you have to find the problem and either fix it in that file or remove the data file from the load so you don't get that problem. If you do find the file, however, you can probably post here which it was and the data file author or one of us here might be able to help get that fixed for you
Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#185 |
Member
Join Date: Mar 2013
Posts: 34
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OK - thanks. I don't recall creating anything like this but I'll just remove all the data files and add them back one at a time.
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#186 |
Junior Member
Join Date: May 2020
Posts: 23
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When creating a new character, shouldn't it automatically assign the 5 beginning skills? I know you can still add it at no costs, but it seems like it should be auto assigned? Maybe have an option in the settings?
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#187 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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The issue with that is that it can change for each Setting.
Alright! I have the DenyTags structure fixed up. We'll get it finished up and out. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#188 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321
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Along the lines of the Core skills for a setting - For Savage Rifts, I've created a Setting (SetAdjust) component, and bootstrapped the Core Skills to the component.
Code:
<thing id="setSRARifts" name="Savage Rifts" description="Setting for Savage Rifts\n\nSymbol "Cr" for credits\n\nCore Skills:\nAthletics\nCommon Knowledge\nNotice\nPersuasion\nStealth\n\nAdd to descriptions for Double Tap, Rapid Fire edges" compset="SetAdjust" uniqueness="unique"> <fieldval field="setGrpTerm" value="Iconic Framework"/> <usesource source="srcRiftsTLPGAE" parent="sepRiftsAE" name="Savage Rifts Core"/> <tag group="Hero" tag="NoStdCreat" name="NoStdCreat" abbrev="NoStdCreat"/> <tag group="Settings" tag="NoHumans" name="NoHumans" abbrev="NoHumans"/> <tag group="Hero" tag="BornAHero" name="BornAHero" abbrev="BornAHero"/> <tag group="Hero" tag="GroupReq" name="GroupReq" abbrev="GroupReq"/> <tag group="Hero" tag="GroupUse" name="GroupUse" abbrev="GroupUse"/> <tag group="Hero" tag="SmartsLang"/> <tag group="Hero" tag="NoStdGear"/> <tag group="Hero" tag="ShowCyber"/> <tag group="Hero" tag="NoStdCyber"/> <bootstrap thing="skNotice"></bootstrap> <bootstrap thing="skPersuadeSWADE"></bootstrap> <bootstrap thing="skStealth"></bootstrap> <bootstrap thing="skAthletic"></bootstrap> <bootstrap thing="skCommon"></bootstrap> </thing> <thing id="mecSRASavRifts" name="Savage Rifts Settings" compset="Mechanics" uniqueness="unique"> <usesource source="srcRiftsTLPGAE" parent="sepRiftsAE" name="Savage Rifts Core"/> <bootstrap thing="setSRARifts"></bootstrap> </thing> Working on - |
#189 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,556
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Use the tags, that's what they're there for. Delete them from the Skill you want to remove, and Assign them to the ones you want to add.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#190 |
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