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3.5 Dark Sun

Martial/Exotic workaround

Earlier in the thread we were talking about setting weapons that require exotic proficiency as martial for a user-added race. I have the same issue in Conan, and I am thinking about duplicating weapons as a workaround.

The first version requires exotic proficiency, and the second requires only martial and has pre-req of being a member of the correct race. Not very elegant, but it does the job.

This isn't a big deal in the work I'm doing because there are only a scant few of these weapons in the game. Plus, almost every weapon from standard 3.5 is either not available or has different damage dice in Conan. So I've had to replace and/or hide them all anyway.

I don't know if it's practical for Dark Sun, but I thought I'd pass it along.
 
In Dark Sun metal is very rare. All the regular 3.5 weapons need to be made from Bone, wood, or obsidian.

I am trying to see if I could prevent player from taking the basic version but allowing them to make a custom weapon with the new material that would change some properties of the weapon.
 
I am just about done coding the Dark Sun 3.5 datafile update for Pathfinder.
The "classes" problem was easy to do via the Archetypes. Templar is just a modified cleric class.

So far I have the Races, Templar and Defiler Archetype (Ultimate Combat covered Gladiator, no need to fix what is not broken there), Weapons, Clothing, Most of the Feats (My only problem is the psionic feats, finding a complete set of psionics data for Hero Lab is troublesome, I may have to code up Psionics Unleashed myself next just for Dark Sun)
 
Game Selection Screen for Dark Sun
Sweet! Looking good Provos!

Be really cool to distribute this to the community when you are done. Been doing some research and well be able to add this as a another download option from cheeseweasel's site. It will just need some special instructions to setup is all as it is running over the full version of d20 in a different folder.

It means a person will have to manually load d20 to say d20_darksun and then download the data set and manually change the INSTALL folder to be d20_darksun. Its not really hard but will require a couple of manual steps on the end-gamers part.
 
Oooh does this mean that this is complete? I'm willing to buy Hero Labs just for the Dark Sun section if it is. Thanks for all the work on this Provos!
 
I gave up on this project. I got the races and basic classes done. I could not figure out templars, clerics, and damage to equipment.
 
Here is what I have for Dark sun. It isn't much but maybe someone else can add to it if they want.

Age of Worms has the Deities
DSCS - Athas.og Races - Races
DSCS -Athas.org.user - some skills

I will be adding these files to the next release, but please note a change in file name to conform with community standards. These files will now be named as follows:

Dark Sun - Age of Worms
Dark Sun - Athas.org

Note that the two Athas.org files have been merged into one.

Also note I had to remove all of the "Hidden" things from these files as otherwise it would remove those options for everyone.

If you receive errors after adding these files, you will need to remove the originals.
 
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