Junior Member
Join Date: Aug 2018
Posts: 3
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Hello everyone,
I'm trying to figure out how to go about setting the duration of this custom class feature to a value based on whether or not a different ability was choosen. Please advise. if (#hasability[pngEleEBea] <> 0) then duration = field[xTotalLev].value else duration = field[xTotalLev].value / 2 endif |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#2 |
Junior Member
Join Date: Aug 2018
Posts: 3
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I'm not receiving any errors but the text is not updating as expected. If it helps I'll include everything below:
Code:
Phase: Post-levels Priority: 10000 Index: 1 ~ If we're not shown, just get out now doneif (tagis[Helper.ShowSpec] <> 1) ~ if we've been disabled, get out now doneif (tagis[Helper.SpcDisable] <> 0) ~ Set our duration based on class level and element boon var duration as number if (#hasability[pngEleEBea] <> 0) then duration = field[xTotalLev].value else duration = field[xTotalLev].value / 2 endif ~ Update feature's duration #duration[pngEleEBa] = duration field[livename].text = field[thingname].text & " (" & duration & " mins)" field[listname].text = field[thingname].text & " (" & duration & " mins)" ~ Add tool tip to dex save #situational[hero.child[svDEX],"Advantage vs. all",field[thingname].text] Result: Elemental Body: Air (4 mins) Expected Result: Elemental Body: Air (8 mins) Last edited by thegreatone5224; August 28th, 2018 at 07:35 AM. |
#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
to this: if (hero.childfound[pngEleEBea].tagis[Helper.ShowSpec] <> 0) then It looks like the #hasability is returning a 0, which could be due to it not working properly or the timing, which can vary depending on the thing in question. I don't use it myself. This new check should work assuming you don't have a script that removes the ShowSpec tag for some reason, and ultimately performs the same function. An alternative idea is to have the pngEleEBea thing assign a tag to the hero (such as User.EleBea) then you can check for the user tag on the hero. I would try the above method first though. |
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#4 |
Junior Member
Join Date: Aug 2018
Posts: 3
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That did it, thanks for the help!
I saw something that in my searches but didn't realize it worked quite that way. |
#5 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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It's not exactly the same, of course, but it looks for the thing in question, then if it finds it, searches for the "ShowSpec" tag. In general, this tag only appears on things that are "activated". For example, the thing "Aura of Courage" exists on a character who is a level 1 Paladin, but the tag "ShowSpec" does not appear on it until level 3. A search such as the one above would return a '0' until level 3 as a result, even though the thing in question exists.
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#6 |
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