Junior Member
Join Date: Jun 2014
Location: Wisconsin, USA
Posts: 17
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Hello all,
Is it just me, or is the Multilevel List button grayed out and unusable? Is this a feature not available in all situations, or not yet implemented, or something else entirely? If multilevel lists are not available, how do others make outlines within Realmworks, if you do them at all? Thanks |
#1 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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Grayed out for me too. I only create bullets and rarely numbered lists so it hasn't impacted me. What's interesting is that I haven't seen anyone else mention it on the forums.
Please submit it as a bug. |
#2 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Huh. Confirmed. Like AEIOU, I've not used that tool, so never noticed the issue until now. I've used single-level ordered and unordered lists before, but really don't use the multi-level lists in the snippets. Actually, I more often "outline" using section headers.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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This is not a bug we can fix. This is a limitation of the framework we use for Realm Works. It turns out that any use of multi-level lists within the framework will be completely borked when saved out as HTML. So we had to disable the feature when we switched to HTML last Fall.
If the framework gets fixed, we'll re-enable the feature. But it's out of our hands at the moment. Sorry! |
#4 |
Junior Member
Join Date: Jun 2014
Location: Wisconsin, USA
Posts: 17
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Thanks for clearing that up. It's not a big deal. I tend to make outlines using the same method as MNBlockhead, but a few times I've found myself wanting to make multilevel lists and wondering at the inactive button.
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#5 |
Junior Member
Join Date: Jan 2014
Posts: 6
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It's been two years since someone asked about this in the forums. Is there a fix yet?
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#6 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,518
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No. Realm Works is still using the same version of the third-party libraries that rob mentioned above, so nothing has changed.
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#7 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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That's the same library blamed for preventing the migration to 64 bit. I wonder how many users would be willing to live with a change to the look of the UI for fixes to things like this as well as the underlying performance gains to be had from migrating to 64 bit?
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#8 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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I would...
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#9 |
Senior Member
Join Date: Oct 2016
Posts: 621
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ditto
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#10 |
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