Senior Member
Join Date: Jun 2007
Location: Earth (Sol III)
Posts: 105
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OK, trying to put together some NPCs for a game I'm running, but when I try to set skills, they don't change and I get a notice like: "This value is not at its default value (difference +2)".
How do I get rid of that and allow skills to be at non-default values? |
#1 |
Senior Member
Volunteer Data File Author
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If its an NPC, just ignore the alerts. There are for balancing, but as the GM you can make a NPC as skilled or unskilled as you wish.
The only "hobby" GW is interested in is lining their pockets with your money. |
#2 |
Senior Member
Join Date: Jun 2007
Location: Earth (Sol III)
Posts: 105
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#3 |
Senior Member
Volunteer Data File Author
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ah yes, I have noticed this also, the only direct modification method would be to create a PC as your NPC, which would give you more controls and be more accurate.
The only "hobby" GW is interested in is lining their pockets with your money. |
#4 |
Senior Member
Join Date: Jun 2007
Location: Earth (Sol III)
Posts: 105
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Quote:
Quote:
Last edited by vardeman; April 18th, 2018 at 05:19 AM. Reason: minor typo |
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#5 |
Senior Member
Join Date: May 2017
Posts: 135
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It looks like there's something odd going on with the server right now. Sorry about that! We're troubleshooting and should have it fixed soon.
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#6 |
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