Member
Join Date: Nov 2015
Posts: 32
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Yea, it's been oddly silent. I think the last real update was that there were some technical problems with thier Partners who were doing the initial set of content which delayed the content market until January. Does anyone remember anything more recent than that?
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#11 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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The announced order of release was, IIRC, free stuff for everyone, then Kickstarter stretch stuff, then content market (including the ability to purchase the Kickstarter stuff).
I know Rob's illness set things back. I don't usually make posts about my impatience (in fact I think this my first), but I'd really like to hear something about this... Last edited by Maidhc O Casain; January 31st, 2017 at 07:22 PM. |
#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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The rollout sequence we announced was as follows...
1. Export/Import functionality 2. Deliver free content 3. Start to deliver Kickstarter content 4. Launch the Content Market This is a sequence, where each stage requires the previous one to be in solid shape before we proceed with the next one. The reason for that is simple. Each of these stages relies upon the previous one in various ways, often significant, so they build upon each other. We still have a number of issues we've been working hard to resolve with all the import/export logic. A few of them are extremely complicated things that you guys have come up with and that we never thought of. Once those are all sorted out, we'll be able to shift our focus to the next stage and finish up the remaining pieces to deliver the free content to everyone. We have a bug fix release going out on Wednesday, but it looks like the remaining import stuff will spill into next week. I'll get you all an update on the free content delivery once we're actually underway on putting THOSE final pieces into place (sometime next week). Now it's time for me to finally get some sleep (it's 6:20am here)... |
#13 |
Senior Member
Join Date: Nov 2009
Location: Jonesboro, AR (USA)
Posts: 858
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Thanks, Rob!
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#14 |
Senior Member
Join Date: May 2013
Location: Birmingham, UK
Posts: 459
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Quote:
Seconded! Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day... RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter. |
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#15 |
Senior Member
Join Date: Feb 2011
Posts: 303
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Thirded! Errr... Seconded plus one. You know what I mean.
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#16 |
Member
Join Date: Nov 2012
Posts: 56
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Looks like it was a good thing to not include any year in the announcement about the timeline for the release plan.
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#17 |
Member
Join Date: Jun 2013
Location: Kansas City
Posts: 37
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Quote:
Granted they have come nowhere near meeting the dates they have talked about, they have been talking about this since Gen Con or longer. It is probably a positive that they are focusing on Quality instead of rushing to meet a deadline or arbitrary date thrown out there. Too many IT companies just focus on dates and release half-functional products. The content market is a pretty big step and they need to get it right, nothing would doom this product more than going live and having people not able to use content they purchased because they rushed the release date and went live with major bugs. |
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#18 |
Member
Join Date: Nov 2015
Posts: 32
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Quote:
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#19 |
Member
Join Date: Nov 2015
Posts: 32
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Quote:
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#20 |
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