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Methinks the Cyberware bugs are simply misunderstandings... The others are issues I'll attend to.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#31 |
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Erica, if you'd like a new High Space data file, PM me.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#32 |
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On the Vow bit, the Hindrance allows a place to put in what the vow is. Since the Racial Property is that it adds that Hindrance, it likely needs to stay.
That being said, I can certainly synch up the descriptions. _ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#33 |
Senior Member
Join Date: Nov 2013
Posts: 106
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Quote:
Not getting that swath of errors now but DN and 50F are still showing available updates after trying to install them again. |
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#34 |
Junior Member
Join Date: Mar 2013
Posts: 11
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To everyone working hard on fixing all the files, THANK YOU!
@dartnet; Will you be updating your personal DLR file that was posted in the "Stone and a Hard Place" thread? That's the file that I really NEED. Our group has DLR character creation tonight and this update really hosed me. Fortunately, I was able to warn a couple of the players not to download the Savage Worlds update. |
#35 |
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DigitalGM: I do plan to but it's going to take a bit. I have a few RL life changes taking place ATM (switching jobs) but I will fixing my files. It might just be slower then we all want.
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#36 |
Junior Member
Join Date: Mar 2013
Posts: 11
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dartnet: Thanks for the update. Good luck with the new job, hope all goes well. I will look forward to that update, whenever RL lets you get to it.
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#37 |
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Join Date: Mar 2013
Posts: 34
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I'm not sure if you're referencing my queries about assigning skills as Robot Mods. If so then I can assure you it's not a misunderstanding - the rest of the Robot Mods appear to work just fine but Skills as Mods are not working correctly. If it will help I will happily take a number of screen shots to help.
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#38 |
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Join Date: Mar 2013
Posts: 34
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OK - here are some links to screen captures I made when trying to use the Robotic Modifications (I've also included descriptions to explain what each image is showing). I hope these help in some way and please let me know if I am doing something wrong...
01) https://dl.dropboxusercontent.com/u/...20Shots/01.png So far so good - 0.2 Mod slots remaining. Skill Mods are for skills that were already chosen with the 15 points allocated during character generation; hence the dice increases already show in the Abilities column for the relevant skills. 02) https://dl.dropboxusercontent.com/u/...20Shots/02.png Not so good - choosing a fifth Skill Mod causes mayhem. Robotic Modifications show 5 of 5 Mods used but there are now error messages saying Mod slots exceeded. 03) https://dl.dropboxusercontent.com/u/...20Shots/03.png Further verification of error messages after using Skill Mods. 04) https://dl.dropboxusercontent.com/u/...20Shots/04.png OK - removed fifth Skill Mod (so now at 4.8 of 5 Mods) so no error messages. The Skill Mod for Lockpicking is highlighted in red; this is because Lockpicking has NOT previously been chosen as a Skill during character generation. Lock picking does NOT show up in the Abilities column at this time. Error message states “Skill: Must have a Skill for this Robotic Modification.” 05) https://dl.dropboxusercontent.com/u/...20Shots/05.png So, I now go to the New Skills from Robotic Modifications section and add Lockpicking. Now Lockpicking shows up as d6 (it should be d4) and the Skills tab is now highlighted in red (error states Skill Points: Resource overspent). 06) https://dl.dropboxusercontent.com/u/...20Shots/06.png Confirmation of the impact of choosing a new Skill in Robotic Modifications (Lockpicking highlighted in blue) - Skills now show overspent by 1 point. |
#39 |
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OK, I see the what you're talking about. I'll get that fixed. Thanks for pointing it out!
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#40 |
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