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peterphonic
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Join Date: Aug 2014
Posts: 44

Old September 29th, 2014, 05:16 PM
Hello,

I want to create a feat where the hero gets a +1 to hit and a +2 damage when he hits with a weapon made of wood.

I know how to create situational bonuses and I did the following for the +1 to hit :

Code:
#situational[hero.child[Attack], " +1 with wood weapons", field[thingname].text]
Now, I am wondering where to put the information for the +2 damage. Should I put a situational bonus on Attack? Or should I put the information on the weapon itself?

Is there a feat of an racial abilitie somewhere that I can get inspiration for that?

Thx
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peterphonic
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Join Date: Aug 2014
Posts: 44

Old September 30th, 2014, 04:53 PM
I found something that I can get some inspirations

Code:
     doneif (tagis[Helper.FtDisable] <> 0)
      #situational[hero.child[Damage],"+2 damage against targets you have seen cast an arcane spell in last 5 rounds",field[thingname].text]
The thing is, I can`t find where is the situational bonus! Is in in the in-play tab? i am doing mouse over here and there, and I can`t see the "+2 damage" anywhere...

Thx
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old September 30th, 2014, 05:03 PM
Unfortunately Damage doesn't show it's situational in the program, this is an instance where you would use the abSumm field to set it and say what your situational is.
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Mathias
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Join Date: May 2005
Posts: 13,217

Old October 1st, 2014, 08:05 AM
I just tested by adding the "Ambush Training" trait to a blank character. Then, I moved my mouse over the ? on one of my weapons (the unarmed strike in this case), and it says:

Situational Bonuses and Penalties:
+1 to damage during Surprise Round.

So situational bonuses to damage are working correctly.
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AndrewD2
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Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old October 1st, 2014, 10:07 AM
Good to know, I was under the impression that it didn't show up
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Aaron
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Join Date: Oct 2011
Posts: 6,793

Old October 1st, 2014, 10:08 AM
Ambush training applies the situational directly to the weapons on the hero with a foreach. Andrew is correct that we need to set things up so that situationals applied to the Damage helper filter down to the weapons automatically, as those which apply to the Attack helper do.
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