Member
Join Date: Aug 2014
Posts: 44
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Hello,
I want to create a feat where the hero gets a +1 to hit and a +2 damage when he hits with a weapon made of wood. I know how to create situational bonuses and I did the following for the +1 to hit : Code:
#situational[hero.child[Attack], " +1 with wood weapons", field[thingname].text] Is there a feat of an racial abilitie somewhere that I can get inspiration for that? Thx |
#1 |
Member
Join Date: Aug 2014
Posts: 44
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I found something that I can get some inspirations
Code:
doneif (tagis[Helper.FtDisable] <> 0) #situational[hero.child[Damage],"+2 damage against targets you have seen cast an arcane spell in last 5 rounds",field[thingname].text] Thx |
#2 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Unfortunately Damage doesn't show it's situational in the program, this is an instance where you would use the abSumm field to set it and say what your situational is.
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,217
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I just tested by adding the "Ambush Training" trait to a blank character. Then, I moved my mouse over the ? on one of my weapons (the unarmed strike in this case), and it says:
Situational Bonuses and Penalties: +1 to damage during Surprise Round. So situational bonuses to damage are working correctly. |
#4 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Good to know, I was under the impression that it didn't show up
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#5 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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Ambush training applies the situational directly to the weapons on the hero with a foreach. Andrew is correct that we need to set things up so that situationals applied to the Damage helper filter down to the weapons automatically, as those which apply to the Attack helper do.
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#6 |
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