Senior Member
Join Date: Dec 2013
Posts: 166
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Will it be a problem that the damage changes as the Warlock level goes up?
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#181 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#182 |
Senior Member
Join Date: Dec 2013
Posts: 166
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Cool. Thanks.
So far I've found two multi-classes that work amazingly together. Rogue/Warlock and Psychic Warrior/Psion. In both cases if you use the second class as an augmented for the first it creates a stronger version of the first. So those have kind of become my faves. I think a Rogue/Lurk would also work out great but haven't sat down and done the math. |
#183 |
Junior Member
Join Date: Dec 2013
Posts: 2
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#184 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Ok, so it appears I've hit a snag. There's no way that I can see to set damage to a weapon at 5d6, 7d6, or 9d6. With that being the case, I don't see a way to implement this fully without help from LW. Sorry.
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#185 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Quote:
I think the "fix" for this is to add new damage tags. I'm not entirely sure but I believe this might be doable with the configuration file if it is created by hand. I'd ask Mathias or Aaron about it to see for sure though. RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
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#186 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Yea, I have no idea how to do that. If it's possible to create our own wMain tags, that would be pretty great. Of course, the current tag structure still confuses me so I would need to be walked through that a bit to understand what I was even doing.
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#187 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,633
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Have you ever read the authoring kit wiki at all? That helped me learn a lot more about hero lab once I popped the hood open and looked under it.
RavenX Pronouns: She/Her Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you. I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all. |
#188 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#189 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Ok, for now, I'm sort of including it in the release, though its not fully functional. Those who want it, will need to do a small amount of editing. In the editor, open the file "3.5 - Complete Arcane.use". Go to tab "Special" and find Eldritch Blast. Add "wEldBlast" as a bootstrap, and either remove the first line of the second script or put a ~ in front of it (the line reads "done". Save and compile. This will give you the weapon with appropriate damage at all levels except those with 5d6, 7d6, and 9d6. At those levels, the damage will be blank.
Edit: Ignore all that. Thanks to ShadowChemosh for pointing out the free-form text field where I can enter any damage dice I want. This weapon is now fully implemented. Last edited by Sendric; February 3rd, 2014 at 10:39 AM. |
#190 |
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