Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Quote:
Alternate Form (1/day) (1/day) And no matter how many levels of the class I have it still shows: Alternate Form (1/day) (1/day) on the Specials tab. Last edited by TobyFox2002; January 6th, 2014 at 10:01 AM. |
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#21 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Quote:
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#22 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Code:
level = #levelcount[Fighter] Code:
if (#levelcount[Fighter] >= 20) then field[livename].text = field[name].text & " (at Will)" elseif (#levelcount[Fighter] >= 15) then field[livename].text = field[name].text & " (3/day)" elseif (#levelcount[Fighter] >= 10) then field[livename].text = field[name].text & " (1/day)" endif |
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#23 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Code:
if (tagis[Race.Human] + tagis[Race.HalfElf] <> 0) then perform hero.assign[Language.lChessenta] perform hero.assign[Language.lDamaran] perform hero.assign[Language.lDraconic] endif |
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#24 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Quote:
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#25 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Code:
if (hero.tagis[Race.Human] + hero.tagis[Race.HalfElf] <> 0) then |
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#26 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Well I've found, the problem I think... I have selected "Secret Language?" checked. I did this to prevent humans from automatically having the language as an option, humans automatically having the faerun languages automatically invalidates the whole purpose of regional languages. Unfortunately, having that selected seems to override the scripts entirely.
I guess I'll just have to deal with the problem. But at least now I have a reason why the scripts were not functioning properly. |
#27 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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What I did above by adding hero in front of tagis then setting the time to Post-Levels/10000 worked for me with the Secret Language checked on. You do need to make sure you don't have "Don't generate pre-requisite?" unchecked, though.
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#28 |
Senior Member
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632
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Quote:
I have to uncheck secret to get it to work, and dont generate pre-requisite is unchecked. The script mostly works now, there are a few races that wont work with hero.tagis[Race.?]. Like Grimlock, Hobgoblin, Centaur Koa-toan etc.. Some of the regions check for non-standard races. And the tagis[Race.?] <> 0 doesnt seem to work for bootstrap conditions, it probably uses a different syntax. But I'll figure that out through trial and error (i hope). Other than that, I'm good and just about ready to move on to Feats. Although, I do have a non-code related question. Do you think I should create each indivudual Knoweldge Local (region name) as its own new skill or just bootstrap knowledge local as 'always a class skill?' The Forgotten Realms Campaign Setting seems to list them as separate. Beyond that I want to thank you for your help for this issue. I will post the finished .user file here when I get the regions working fully. Last edited by TobyFox2002; January 11th, 2014 at 10:10 PM. |
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#29 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
[QUOTE] The script mostly works now, there are a few races that wont work with hero.tagis[Race.?]. Like Grimlock, Hobgoblin, Centaur Koa-toan etc.. Some of the regions check for non-standard races. And the tagis[Race.?] <> 0 doesnt seem to work for bootstrap conditions, it probably uses a different syntax. But I'll figure that out through trial and error (i hope). Other than that, I'm good and just about ready to move on to Feats./quote] It's possible something with these races wasn't set up properly. I'll take a look at them and see if anything out of the ordinary is going on. Quote:
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#30 |
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