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Old August 12th, 2003, 06:48 AM
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There are 5 messages in this issue.

Topics in this digest:

1. Re: Restricting items based on stats...
From: "Kenneth Kenney" <kg_kenney@yahoo.com>
2. Definition Files
From: "Will" <kamero82@yahoo.com>
3. Re: Definition Files
From: Colen McAlister <colen@wolflair.com>
4. Re: Data File Questions...
From: Colen McAlister <colen@wolflair.com>
5. Runtime modifying of Composition Groups...
From: "alex_di_pinto" <alexdipinto@tiscalinet.it>


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Message: 1
Date: Mon, 11 Aug 2003 14:44:13 -0000
From: "Kenneth Kenney" <kg_kenney@yahoo.com>
Subject: Re: Restricting items based on stats...

--- In armybuilder@yahoogroups.com, "Mr. Green" <mach_5@r...> wrote:
> This might work:
>
> Create an option with the following attributes:
> hide
> glob:incl
> uexp:st>=8
> type:st8
>
> Then add this line to your item's attributes:
> itst:type=st8
>

Awsome! It works great, and also helps with another problem I've
had!!! Thank you very much!

Ken



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Message: 2
Date: Tue, 12 Aug 2003 00:56:50 -0000
From: "Will" <kamero82@yahoo.com>
Subject: Definition Files

Hello there. I was wondering if you can help me out. How do you
create or edit definition files?!?

Thanks for your time




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Message: 3
Date: Tue, 12 Aug 2003 00:21:01 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Definition Files

At 12:56 AM 8/12/2003 +0000, you wrote:
>Hello there. I was wondering if you can help me out. How do you
>create or edit definition files?!?
>
>Thanks for your time

You can edit them simply using Notepad, or another text editor. To create
them, we recommend that you take another definition file as a starting
point (for example, the tutorial game system definition file) and base
yours off that.

The ABCreator tutorial has some short instructions for how to review the
contents of a definition file.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




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Message: 4
Date: Tue, 12 Aug 2003 00:32:10 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Data File Questions...

At 06:37 PM 8/5/2003 -0700, you wrote:
>
> >
> > >For some reason even those aren't appearing...
> >
> > Strange. Could you upload the problem data files to
> > the Files section of
> > this group and let me know where to find the
> > problem, so I can take a
> > closer look?
> >
>Attaching to this message as I'm new to Yahoogroups
>and not sure how to append to the files section...
>The problem lies in the "Armor" Item selectable only
>for Gnomes...I've only included the Gnome datafile as
>the other couple are far from complete (no
>items/options yet) and don't matter much anyway...

Uh... ok, that's really weird. I'm not sure why that's happening... is
there anything strange in the datadef file that would prevent more than one
of a single item being taken? Anyone else have any ideas?


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




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Message: 5
Date: Tue, 12 Aug 2003 12:59:07 -0000
From: "alex_di_pinto" <alexdipinto@tiscalinet.it>
Subject: Runtime modifying of Composition Groups...

Hi, i'm making some datafile for Warhammer 40K Codex Chaos and i found
some problems...




1) How can i change only 1 composition group leaving the others
intact?


Ex. For Iron Warriors, I want an option to give me +1 Heavy support,
-2 Fast attack, leaving other composition groups as they are.




2) It is possible to iclude some sort of condition?


Ex. As above, I want +1 H.S., -2 F.A. but only if there are at least 2
F.A.




I need this also for Word Bearers, where i have to put 3 options


- Swap 1 Elite for Troop


- Swap 1 Fast Attack for Troop


- Swap 1 Heavy Support for Troop




So I need some sort of script that let me change these without
modifying the others comp. groups.




Any ideas? even other solutions for these are welcome...


Thanks




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