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Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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In case you missed it in our latest news post, the content submission guidelines are available now! These guidelines apply to both publishers and community content.
Have fun creating! Last edited by BJ; April 17th, 2019 at 09:29 AM. |
#1 |
Senior Member
Join Date: Mar 2014
Location: Germany, so please bear with my English
Posts: 378
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Great news! I bet a lot of the creators here were waiting for this!
Quick question from someone who a) didn't toy with import/export yet and b) doesn't have the time right now for more than a quick glance at the guidelines: Can small things like an item or a single NPC be submitted for the content market or does everything need to be at least a questline, fully fleshed out location or campaign? Personally, I would rather get such small things from the market when I lack the time to prepare every detail before a session than having to buy big modules of which I probably only use small parts. |
#2 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
So a village with a lot of backstory and intriguing NPCs scattered across its shops and locations, with into various plots and even a mystical item or two, would probably stand on its own quite nicely. But a single item or NPC probably would not. As BJ pointed out, though, a collection of items or NPCs is a different story. FYI, we'll have Masks and Eureka in the initial launch (see www.enginepublishing.com), and we've got other stuff lined up, as well. So reusable components is a something we really want to emphasize within the CM. |
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#3 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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The guidelines certainly envision single items. Not really sure if anyone will bother with single NPC's but I could see people doing inn's and tavern or other such.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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It's unlikely just one item would make it through the submission process unless it was an extremely spectacular item. You could absolutely design a product that has numerous items though.
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#5 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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We need a cheat sheet. A one-pager check-list.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#6 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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#7 |
Senior Member
Join Date: May 2013
Posts: 1,458
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I'm not all that great at writing detailed adventures or campaigns. I can write a detailed backstory, detailed characters and places. But in terms of a play-by-play to get from point A to point B, I'm not all that great.
My adventures tend to be frameworks. Here's the backstory. Here's the entry point for the PCs. This is their end goal. This is the list of people, places and things, along with the information they can discover from each. How you use everything to get from point A to point B is entirely up to how you, as a GM, choose to run the game and how your group, as players, interact with the people, places and things. Is this the sort of thing that would fit within the submission guidelines? Or should submitted adventures be more scripted and polished? |
#8 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
So, yes, I believe there would be a place in the CM for what you've outlined here. Everything just needs to be accurately characterized as to what it actually is so that users know what to expect and can find the specific kinds of things they are seeking. |
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#9 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,293
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Quote:
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
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