Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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The following items are of special note to users updating to the most recent version of Realm Works:
• WARNING! We uncovered an error where certain snippets were not being manipulated correctly. These snippets may appear to be corrupted and/or contain incorrect links when viewed – or they may look fine, with the problem lurking beneath. This release includes corrections to the problem, but all necessary fixups must be applied before each realm can be accessed. Therefore, do not install this new version if you are in a hurry, such as shortly before a game session. The fixup process can take many minutes to complete. More details are provided below. • NOTE! This new version requires a login to the server before you can access any of your realms. You can continue using older builds by choosing to operate offline and not logging in to the server. The following is a summary of the significant enhancements and new behaviors introduced in this release: • As indicated above, some realms will have snippets that were incorrectly handled in previous versions. Each realm must be analyzed and corrected prior to being loaded. When you load a realm for the first time, you will be given the option to perform the fixup or cancel the load. If you proceed with the load, any existing issues will be identified and corrected, which may take anywhere from a second to many minutes, depending on how many snippets with the problem are found. The following minor enhancements and changes were introduced in this release: • The workflow for adding content to Player View has been streamlined. Whenever you are viewing a smart image or external object (e.g. picture) in its own tab and attempt to show it in Player View, you will now be given the option to immediately reveal the governing topic and snippet (assuming one or both is not already revealed). • The “Show in Player View” option is always enabled for smart image and external object (e.g. picture) snippets, even if the snippet or topic is not revealed. If selected, the user is prompted to reveal the snippet and/or topic, as necessary to show to the contents to the players. • If you don’t want to be prompted to confirm revealing topics and snippets to show something in Player View, there is a new preference to disable this behavior. • When you add something to Player View, it will now be immediately made visible to players. The extra step of showing the window to the players has been eliminated. • If you don’t want content to be immediately shown t players within Player View, there is a new preference to disable this behavior. • A visual separator line has been added beneath the header region within the content pane, providing a clear demarcation between the header and the scrollable content region below. The following issues and problems were addressed in this release: • When the user navigated to an external object like a picture for the first time, the Quick Help was not being automatically shown properly. • When there were two snippets, with each snippet having exactly one potential link each and where the links' ranges within their snippets' text are the same or overlapping, only one of them was being ignored if both were specified as ignored. A second save operation was needed to re-prompt to ignore the other name before both were correctly ignored. • Saving changes to an explicitly ordered tag domain would often leave the domain still behaving as it is was unsaved, requiring a second save to actually apply it. • When configured to not auto-create text snippets within sections of topics, there were situations where they would still be errantly created. • Game-specific categories, snippet types, and tag domains that were modified by the user after removing protection were no longer reporting as game-specific, which caused the icon shown next to them to be wrong. • Under certain conditions, ignoring a link within a text snippet that also had GM directions could trigger a crash. • On a computer where the low-memory warning is shown when loading a realm, returning to the Launch Dialog, viewing Quick Help on the Create Realm panel, and then closing Quick Help would trigger a crash. • Revealed aliases are now shown within the appropriate topics within Player View. • Double-clicking within a topic while the topic was being loaded could trigger a crash. The following are known issues: • None |
#1 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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I should have timed it. But this easily took enough time for me to eat tea with the family. Realm is 3.42 GB though so most people should be quicker than that.
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#2 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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That is a very large realm!
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#3 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Hopefully not for much longer. The first thing I'm going to do with Import/Export is break it into about 8 realms. Will be MUCH easier to manage!
Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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I could see that being useful! I Can't wait for Import/Export!
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#5 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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FWIW, the entire upgrade process from download and installation to the fixing the database scan, resyncing the database to the cloud, and opening the realm, took 29 minutes for 0.57 GB realm.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#6 |
Senior Member
Lone Wolf Staff
Join Date: Jun 2016
Posts: 608
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Good to know! Thank you for timing it.
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#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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It took only a couple minutes for a comparably sized realm. And there are many realms for which it takes only a second or two to determine there's nothing to fixup for that realm. It all depends on exactly what's in your particular realm. We warn users that it COULD take quite a while, since that's definitely possible. But the time it takes for any one realm is not going to be a good gauge for any other realm. In fact, a single user could have multiple realms, where one smaller realm takes a while to fixup and re-sync, but another larger realm has nothing to fixup and is done in a couple seconds.
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#8 |
Senior Member
Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 781
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Took me about 30minutes to download, install, and update every realm in my list.
More than acceptable, So far not a single crash yet! Exmortis aka "Scott" RW - Needs Rez spell HL - Game Master/Designer RPG Tools - Campaign Cartographer 3+, D20 Pro Ultimate Real Life - IT Security Hobby - Anything on water or ATV |
#9 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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My experience matched @Exmortis. About 30 minutes start to finish. I have a fairly large realm file and the two that were oldest were the ones that RW took time to fix -- as anticipated. No issues encountered.
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#10 |
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