Quote:
Originally Posted by Sendric
I'm seeing the same thing. I'll try to take a look at it.
Update: I have found the source of this issue. In the file "MM - Creature types Compiled.user" each type is having its saving throws calculated. I took a look at the Type-Humanoid script and made one change to the bottom of the second eval script:
Code:
else
each.field[rFort].value = round(HD/3, 0, -1)
each.field[rRef].value = round(HD/2, 0, -1) + 2
each.field[rWill].value = round(HD/3, 0, -1)
endif
Text in italics was removed. It appears there are similar scripts for all types. However, not all types are sourced to the Monster Manual.
Bodrin, I believe this is your code. I am not sure if you intended to have it all sourced or not. I also don't know if there was a reason for the +2. Before I go mucking around with it, do you want to take a look or just let me know what you were looking to do here? I don't have a problem with editing it, but I don't want to ruin anything you may have been trying to do here.
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Not my code. I just started adding the subtypes as text ready for bootstrapping later. I think Lawful_g is the scriptee, however! Maybe nudging in that direction we'll get some insight.