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Community Dungeon Project
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daplunk
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
January 24th, 2017, 01:03 AM
Quote:
Originally Posted by
Vargr
Read your bit on github - that could work. 25% is 25% :-)
Yeah given we aren't aiming for a specific system this is the best way I could think of handling damage.
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