Actually I think that I found them in the Ability Drain script. Well except the 6d6 tag.
And just to refresh my memory, size values are T=-2, S=-1, M=0, L=1, H=2, G=3, and C=4 correct? |
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I'm not sure what you're asking about as far as modifying the Natural Weapons script. Are you asking if you can modify a script in the community files? If you have to do that to add the Fang Dragon please send me the affected files so I can add it in. |
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@Sendric Thanks I found them but the problem I ran into is that there is no 6d6 in the weapon damage list. Any idea where else to look for it?
What is happening is the Fang Dragon has a natural ability that allows its natural weapons to be considered one size category larger. So I am trying to figure out how to accomplish this. I tried just modifying the bootstraps for the dragon natural weapons ability but it didn't work right. Then I noticed that the actual script has some "hard" changed to specific damages. I'm thinking that I can just expand that script to change all of the damages. Can I email you the script for the bite and see what you think? I still have your email from years ago. I'm thinking a basic if/then statement might work but the precreated script in the dragon natural weapon ability is different than a basic if/then so I'm not sure it will work. |
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Well it worked until I hit large size.
The normal dragon natural weapon damages are: T__Bite: 1d4__Claws: 1d3__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - S__Bite: 1d6__Claws: 1d4__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - M__Bite: 1d8__Claws: 1d6__Wings: 1d4__Tail Slap: ---__Crush: ---__Tail Sweep: - L__Bite: 2d6__Claws: 1d8__Wings: 1d6__Tail Slap: 1d8__Crush: ---__Tail Sweep: - H__Bite: 2d8__Claws: 2d6__Wings: 1d8__Tail Slap: 2d6__Crush: 2d8__Tail Sweep: - G__Bite: 4d6__Claws: 2d8__Wings: 2d6__Tail Slap: 2d8__Crush: 4d6__Tail Sweep: 2d6 C__Bite: 4d8__Claws: 4d6__Wings: 2d8__Tail Slap: 4d6__Crush: 4d8__Tail Sweep: 2d8 The Fang dragon natural weapon damages are: T__Bite: 1d6__Claws: 1d4__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - S__Bite: 1d8__Claws: 1d6__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - M__Bite: 2d6__Claws: 1d8__Wings: 1d6__Tail Slap: ---__Crush: ---__Tail Sweep: - L__Bite: 2d8__Claws: 2d6__Wings: 1d8__Tail Slap: 2d6__Crush: ---__Tail Sweep: - H__Bite: 4d6__Claws: 2d8__Wings: 2d6__Tail Slap: 2d8__Crush: 4d6__Tail Sweep: - G__Bite: 4d8__Claws: 4d6__Wings: 2d8__Tail Slap: 4d6__Crush: 4d8__Tail Sweep: 2d8 They don't get to Colossal. The Fang dragon natural weapon damages are coming up as this with just the Helper.WeaponUp tag: T__Bite: 1d6__Claws: 1d4__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - S__Bite: 1d8__Claws: 1d6__Wings: ---__Tail Slap: ---__Crush: ---__Tail Sweep: - M__Bite: 2d6__Claws: 1d8__Wings: 1d6__Tail Slap: ---__Crush: ---__Tail Sweep: - L__Bite: 3d6__Claws: 2d6__Wings: 1d8__Tail Slap: 2d6__Crush: ---__Tail Sweep: - H__Bite: 2d10__Claws: 3d6__Wings: 2d6__Tail Slap: 3d6__Crush: 2d8__Tail Sweep: - G__Bite: 6d6__Claws: 2d10__Wings: 3d6__Tail Slap: 2d10_Crush: 4d6_Tail Sweep: 2d6 I bold and italicized the incorrect values that Helper.DamageUp sets. By the way Crush and Tail Sweep only show in the special tab. So what needs to be changed? |
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Helper.DamageUp increases the damage of a weapon by one size category based on the damage path it's on. Conveniently, there are two paths here so that could account for any inconsistencies you may be seeing. I recommended this for the 6d6 damage dice you said you needed since there isn't a tag for that (I don't think). If you look at the script on the special Dragon Natural Weapons that should give you all you need to help you force whatever tags you need. (Note: you can modify this script all you want, but if you don't want it be erased with every update you will either need to send me your updates or make your own version of it in a separate fle.) Quote:
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Sorry for not being clear. The Fang dragon's natural weapons are the same as a dragon one size category larger. So a medium dragon does large dragon damage. A gargantuan dragon does colossal dragon damage. Luckily for me the Fang dragon never goes above gargantuan.
As for the special Dragon Natural Weapons script it only changes 1 value for each attack type and at different size categories. I tried that first and it didn't change them correctly either. I'm thinking that I might have to write a script that just flat changes every damage value for each damage type for each size category. But it has been a while since I have done this heavy of a script so it will take me some time. And you know that once I get it right I'll put it in the Dropbox. I just want to get it right before sending it on. |
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Sorry for being obtuse. Sometimes I need to be clubbed over the head. |
Hello when I try to add enchantment to my weapon.
I cant find no weapon enchatment that called soulfire. |
Oh by the way I figured out how to add the Ghostly Visage to the Dread Necromancer familiar list.
Class Special: cDNSummFam 1st Script: Needs changed to: "done if (hero.tagis[CompHas.cArcFamil] = 0) hero.minion[ArcFamil].child[Totals].field[tRaceExpr].text = "thingid.rmImp2 | thingid.rmQuasit2 | thingid.rVargouill | thingid.rGhostlyVisage" Took me long enough to find it. If have added that when I made the Ghostly Visage but couldn't figure it out. LOL |
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Some addditions
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Hi guys,
finally discovered HeroLab and the community files, only took me some 15 years :rolleyes:. Many thanks for the great work! I started adding some funcitionality to a couple of feats and equipment. I attached the files I have for now. Anyway, let me know if this way of sharing works for you, or if I should send it differently (plain code?, as PM?). Also any hint on the code is appreciated (I have zero professional coding experience). If there's some other content I can help with, I'd be glad to help. Otherwise I'll just keep adding as I come across it. Probably a lot of monsters in my future then. I won't be posting every single thing, let me know, when will be a good time to give an update. I was looking for the "to-do"-list to see what's coming up so I don't do it double but I couldn't find anything? |
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Thanks. You can track everything that's upcoming in the first couple of comments in this thread: http://forums.wolflair.com/showthread.php?t=20757 I'll review what you've got here and see what I can use. Thanks for the help! |
Release 1.27 - July 31st, 2020
Enhancements & Changes
Bug Fixes
Data File Authoring
New Files Added
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New release is out. Please let me know if you see any issues.
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Release 1.27 issues
Just updated and now weirdly the 5e SRD dataset crashes when I select that game system using the 32bit HL under windows 10, if I use the 64bit HL it works fine! Loading any other game system seems to work ok with the 32bit HL
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Age of worms - incorrect source
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Hi Sendric.
Small issue with the update, not interface breaking, The Age of Worms dataset is source allocated incorrectly to DARK SUN - Campaign Setting Books. It should be sourced to Dungeon Magazine Attachment 6562 I wrote the dataset when I initially ran the Adventure path, circa 2006, however I didn't get round to updating the source. https://en.wikipedia.org/wiki/Age_of_Worms Also the Dragotha portfolio, another Age of Worms reference, uses the monsters of Faerun data, this requires updating to remove errors. I presume the ID names have been removed / changed over time. Attachment 6563 |
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Hi Sendric.
2 small issue: Adept should have Break Enchantment as a level 5 spell and Arcane spell: Curse of Impending Blades, Mass should be a level 3 for Bard 3, Ranger 3, Sorcerer 3, Wizard 3,not 2 |
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Sendric,
I have been trying but I just can't figure out how to get the weapon damage for the Fang Dragon to show correctly. I have all of the rest of it set. This is the only thing that I can't seem to get right. I'm going to upload it to the dropbox for you to look at. Just so you know the Fang Dragon is supposed to get the damage dice of the next larger size category. The largest Fang Dragon is Gargantuan so without an Enlarge Spell the damage dice for a Colossal probably isn't needed. But I'll put what I think that it should be in the list just in case it is needed for an Enlarge Spell. Bite Tiny - 1d6 Small - 1d8 Medium - 2d6 Large - 2d8 Huge - 4d6 Gargantuan -4d8 Colossal - 6d6 Claws Tiny - 1d4 Small - 1d6 Medium - 1d8 Large - 2d6 Huge - 2d8 Gargantuan -4d6 Colossal - 4d8 Wings Tiny - N/A Small - N/A Medium - 1d6 Large - 1d8 Huge - 2d6 Gargantuan - 2d8 Colossal - 4d6 Tail Slap Tiny - N/A Small - N/A Medium - N/A Large - 2d6 Huge - 2d8 Gargantuan - 4d6 Colossal - 4d6 Crush Tiny - N/A Small - N/A Medium - N/A Large - N/A Huge - 4d6 Gargantuan - 4d8 Colossal - 6d6 Tail Sweep Tiny - N/A Small - N/A Medium - N/A Large - N/A Huge - N/A Gargantuan - 2d8 Colossal - 4d6 Once this is figured out it will be ready to be added to Draconomicon. And I'm now working on creating the Skeletal Dragon template from Draconomicon as well. What is the hero tag for CR? Instead of regular skeletons Skeletal Dragons figure their CR from their base CR and not their HD. Also how do you drop their supernatural and spell-like abilities but retain their exceptional abilities? I'm sure that is a script thing but I just don't know the CR tag and the other is just a bit beyond me. |
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The most recent update included some changes to the Zombie and Skeleton templates in the MM1 file. The scripts there may prove useful to you. I'll take a look at the Fang Dragon and see what I can sort out. Edit: Is it just me or are some of the natural weapons showing up when they aren't supposed to? (ie Wings available at size Tiny) -- Fixed. Edit 2: I've updated the file on Dropbox and added Custom - Core Book Mods. You need the second file only if you want to use the Size Adjustment to get to Colossal. |
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I just started looking at the Skeletal Dragon so I should be using the most recent update. I'll post what I see and what I need it to change to and see what we have. And thanks for the update. Edit: Is it known that the spell-like abilities don't show in the In-Play tab even though it is marked to do so? |
Ok. I was working on this message about how I was having problems with the script to figure CR for the Skeletal Dragon template, but I managed to fix it as I was writing the post. I'm actually a bit proud of myself for that.
I do still need to figure out how to remove all the supernatural and spell-like special attacks and qualities but keep the exceptional special attacks and qualities. And how to add bonus HP equal to its HD. Or that might just be something that has to be added by the user? |
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Adding bonus HP is easy. Add the value of herofield tHitDice to herofield tHP. REMINDER: You can see all herofields from the Develop menu (Develop --> Floating Info Windows --> Show Hero Fields) |
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(Edit: I looked at an Imp and suggestion doesn't show either. So I'm thinking that I have something not set correctly.) Quote:
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So here's the problem with that. Very few monster races have been updated since this change was put into effect. It's something I started working on a long time ago, but it's such a massive project and so many other things have needed attention that it fell by the wayside. The ones that have been updated are found in the Stock Portfolio community set. The best ones to look at are the outsiders from MM1 that are very early in the alphabet (ie Aasimar, all the angels and some demons). |
Uhm. I made a little bit of a mistake. I created the spell like abilities for the Fang Dragon like the Angel but I accidentally made it in the Skeletal Dragon Template. How do I move it to the Fang Dragon?
And I'll look at making the same for the other MM dragons. Which I will remember to open the MM for and do in there. :) |
I'm just going to delete them from the Skeletal Dragon and rework them in the Fang Dragon. So that mistake will be fixed.
But I am running into a problem getting them to show at particular age categories. |
I have a file specifically for spell-like abilities. Are you using it?
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I believe so. I stole the Planetar file, which was a xSplAbl? file, and simply replaced the Bootstrapped spells, sla? files, that already existed and created the three that I needed. I got everything to display but they displayed all the time. I'm trying to figure out how to get only the ones that should per age category.The Planetar doesn't do categories so their spell-like abilities should show all the time. So just a bit more coding.
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I'm thinking that a script is needed in the xSplAbl? file to make the age category a fieldval:Value so that a condition can be added to each of the bootstraps to determine when each will show. Right track?
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The other thing that isn't showing is the caster level in the Specials list. The script shows field[Value].value to be added to the field[livename].text but I'm guessing that it is different for the Fang Dragon.
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