Tazar Yoot
Member
I noticed on the Hero Labs iPad app with my Tetori monk that when I apply the grappled condition to my character (at lv 3 without the lv 4 benefit of graceful grappler) my dexterity drops by 4 points taking my 14 dex to 10 and as a result causes me to lose the benefit of my dodge feat (because the dodge feat requires 13 dex minimum). When I look at the grappled condition it says that grappled characters receive a -4 dexterity penalty, and when I refer to the CRB on ability damage and penalties it say the following:
Ability Score Damage, Penalty, and Drain
Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.
If I'm not mistaken this implies ability penalties are treated like ability damage and ability damage does not actually lower your ability score and therefore would not cause you to loose feats with requirements it would only lower relevant modifiers. I noticed the same issue when I applied the spell "Enlarge Person" to my character because it lowers dexterity by 2 instead of applying a 2 point penalty.
Can anyone comment if this is a bug or working as intended?
Ability Score Damage, Penalty, and Drain
Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.
Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.
If I'm not mistaken this implies ability penalties are treated like ability damage and ability damage does not actually lower your ability score and therefore would not cause you to loose feats with requirements it would only lower relevant modifiers. I noticed the same issue when I applied the spell "Enlarge Person" to my character because it lowers dexterity by 2 instead of applying a 2 point penalty.
Can anyone comment if this is a bug or working as intended?
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