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Working as intended? Ability Penalties.

I noticed on the Hero Labs iPad app with my Tetori monk that when I apply the grappled condition to my character (at lv 3 without the lv 4 benefit of graceful grappler) my dexterity drops by 4 points taking my 14 dex to 10 and as a result causes me to lose the benefit of my dodge feat (because the dodge feat requires 13 dex minimum). When I look at the grappled condition it says that grappled characters receive a -4 dexterity penalty, and when I refer to the CRB on ability damage and penalties it say the following:


Ability Score Damage, Penalty, and Drain
Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.

For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.


If I'm not mistaken this implies ability penalties are treated like ability damage and ability damage does not actually lower your ability score and therefore would not cause you to loose feats with requirements it would only lower relevant modifiers. I noticed the same issue when I applied the spell "Enlarge Person" to my character because it lowers dexterity by 2 instead of applying a 2 point penalty.

Can anyone comment if this is a bug or working as intended?
 
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Core rulebook, pg. 122, in the text of the Dodge feat: "A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat."

The feat is not being disabled due to the changing ability scores.
 
Good catch although according to the FAQ on grapple the grapple condition does not deny dex to ac:


Source: http://paizo.com/products/btpy88yj/faq?Pathfinder-Roleplaying-Game-Core-Rulebook#v5748eaic9og8
Grapple: There are some contradictions between the various rules on grappling. What is correct?
To sum up the correct rules:

1) Grappling does not deny you your Dex bonus to AC, whether you are the grappler or the target.

2) A grappled creature can still make a full attack.

3) Being pinned does not make you flat-footed, but you are denied your Dex bonus.

Update: Page 195—In Table 8–6: Armor Class Modifiers, in the entry for Grappling, delete the superscript “1” after the +0 in the Melee and Ranged columns. In the third footnote, change “flat-footed and cannot add his Dexterity bonus” to “denied its Dexterity bonus”

Update: Page 201—In the If You Are Grappled section, in the fourth sentence, change “any action that requires only one hand to perform” to “any action that doesn’t require two hands to perform.” In the fourth sentence, change “make an attack with a light or one-handed weapon” to “make an attack or full attack with a light or one-handed weapon”

Update: Page 568—In the Pinned condition, in the second sentence, change “flat-footed” to “denied its Dexterity bonus.”

—Sean K Reynolds, 08/30/11 Back to Top


All that said I can also confirm that the app is removing the dodge feat due to the minimum requirement not being met. The app gives an exclamation validation result warning stating: "Dodge: Dexterity 13 Required".

The fact that this also happens when under the spell adjustment for "Enlarge Person" also adds the fact that the feats keep turning off even only dealing with ability penalties.
 
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All that said I can also confirm that the app is removing the dodge feat due to the minimum requirement not being met. The app gives an exclamation validation result warning stating: "Dodge: Dexterity 13 Required".
That is a warning message only. I have never seen any script that stops working just because you don't meet the requirements anymore.

I am 99% sure the Dodge feat is not turning off. For Enlarge don't forget you gain a -1 Penalty to AC due to size. Unless some brand new code is in the background files nothing in the Dodge Script actually cares if you meet the requirements.
 
You might be right. Now that I'm looking at it, I'm seeing a two point drop to AC with enlarge person and I think I was forgetting the -1 to AC for size modifier. I just assumed since I was getting the validation error the app was also turning off the feat bonus.
 
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You might be right. Now that I'm looking at it, I'm seeing a two point drop to AC with enlarge person and I think I was forgetting the -1 to AC for size modifier. I just assumed since I was getting the validation error the app was also turning off the feat bonus.
Personally I think its one of the "powers" of HL that it gives you a warning message but does not stop you from breaking the rules.

So if I want to give a level 1 commoner 5 feats it will and they will all work. I could give a feat to a character, because it fits the story, even though he does not mechanically meet the requirements and it will work. :)
 
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