I was successful in coming up with a way to handle multiple Arcane Backgrounds.
I created an empty Arcane Background in the editor. It is from the tab called "Arcane Backgrnd".
The new generic background which I called "Powers Only", has the "Add Once" selected, and 0 for the number of powers. I also made up a new Arcane Designation tag called "Powers". I gave this the unique id of
"arcPowers"
This has the following effects:
1. It can be bootstrapped to different Arcane Background edges.
2. Those edges will want their own PP values in parenthesis. It can be as simple as:
You will likely want to add powers to that eval script, but you can look at New Powers edge for a hint.
3. The edge will need to have its own Power Points edge, if desired, and add those to its own parenthetical value.
4. The arcane backgrounds will not determine which powers are restricted.
5. As they share the same list of powers, you will need to differentiate with trappings or other ways, but at least now it is possible.
I created an empty Arcane Background in the editor. It is from the tab called "Arcane Backgrnd".
The new generic background which I called "Powers Only", has the "Add Once" selected, and 0 for the number of powers. I also made up a new Arcane Designation tag called "Powers". I gave this the unique id of
"arcPowers"
This has the following effects:
1. It can be bootstrapped to different Arcane Background edges.
2. Those edges will want their own PP values in parenthesis. It can be as simple as:
Code:
var PPoint as number
PPoint = 10
field[livename].text = field[thingname].text & " (PP: " & PPoint & ")"
You will likely want to add powers to that eval script, but you can look at New Powers edge for a hint.
3. The edge will need to have its own Power Points edge, if desired, and add those to its own parenthetical value.
4. The arcane backgrounds will not determine which powers are restricted.
5. As they share the same list of powers, you will need to differentiate with trappings or other ways, but at least now it is possible.