Culhwch wrote:
>
>
> *Colen wrote:*
> Culhwch wrote:
>>
>>
>> How would I go about checking the choice of familiar and giving an error
>> if it's not a valid choice? I'm working on a prestige class that
>> combines animal companion and familiar capabilities into an animal
>> companion at the cost of having a familiar, so the only valid choice for
>> familiar is "none." I'd like to let the user know this.
>
>
> I'm not sure what the intended effect of this would be. How does the
> class have an animal companion and a familiar, but the only valid choice
> of the familiar is "none"? Could you explain further?
>
> --
> Colen McAlister (colen@wolflair.com)
> Chief Engineer, Lone Wolf Development
>
http://www.wolflair.com/
>
>
>
> Basically, taking the first level in this prestige class forces the
> character to give up any familiars he/she has. It also gives an animal
> companion (from another class, the PrC itself doesn't give access to
> animal companions) familiar-like abilities. So, I'd like to be able to
> tell the user that they have to get rid of their familiar from the
> wizard (or sorcerer) panel (and maybe show the animal companion on the
> In Play panel as a familiar).
Interesting. I'll see how much work this would be to implement.
--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/