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Wild enchant and ACP

willzilla

Member
When I select the In-Play wild shape option (air elemental, wild shape form, druid), it still adjusts my skills based on armor check penalty of armor that is now merged in (dragonhide full plate w/wild enchant), thus, it adds on a -5ACP to skills such as fly. Is this a bug? Or am I wrong on rule interpretation? Lol, thanks!
 
A recent FAQ is out that I don't think LW has implemented yet but you should really report this to get official support from LW.

General Hero Lab Support & Community Resources is a sticky thread at top of Forum where you request official support for issues. A bug is ANYTHING you think is not working correctly. Weather you know for a fact or are just wondering if it is wrong. Report it using the above links to get an official response from Lone Wolf. :)
 
This is from the current FAQ (as of the last update to the FAQ entry Jul 17, 2015):

If you were in medium or heavy load from encumbrance before transforming, you continue to take those penalties in your melded form. Otherwise, ignore the weight of melded items and calculate your encumbrance in your polymorphed form entirely based on non-melded items. When wearing melded armor and shields, if you gain no benefit from the melded armor, you still count as wearing an armor of that type, but you do not suffer its armor check penalty, movement speed reduction, or arcane spell failure chance. If you do gain any benefits (as with the wild property), then you do suffer the armor check penalty, movement speed reduction, and arcane spell failure chance. This also applies to all other situations where you or an armor transform: you always count as wearing an armor of that type, and if you gain any benefit at all from the armor (such as mistmail), you apply the armor check penalty, movement speed reduction, and arcane spell failure chance.

Seeing you are mentioning the Wild enchant meaning you do get the bonus from it. Also means you get the armor check penalty
 
Last edited:
This is from the current FAQ (as of the last update to the FAQ entry Jul 17, 2015):

If you were in medium or heavy load from encumbrance before transforming, you continue to take those penalties in your melded form. Otherwise, ignore the weight of melded items and calculate your encumbrance in your polymorphed form entirely based on non-melded items. When wearing melded armor and shields, if you gain no benefit from the melded armor, you still count as wearing an armor of that type, but you do not suffer its armor check penalty, movement speed reduction, or arcane spell failure chance. If you do gain any benefits (as with the wild property), then you do suffer the armor check penalty, movement speed reduction, and arcane spell failure chance. This also applies to all other situations where you or an armor transform: you always count as wearing an armor of that type, and if you gain any benefit at all from the armor (such as mistmail), you apply the armor check penalty, movement speed reduction, and arcane spell failure chance.

Seeing you are mentioning the Wild enchant meaning you do get the bonus from it. Also means you get the armor check penalty

Wow. Never saw that. Pretty much breaks wild enchant and it's extreme cost lol.
 
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