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What extra spells?
SRD said:Benefit: You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.
looks like its the feat. because when i pick a sorceror, and have a different bloodline, but have it as my improved eldritch, the "New Arcana" is there in sorceror specials, but is also greyed out as "replaced" when it really shouldnt be.
by the way, changing the spells known adjustment would only work if your main class was a sorceror or wizard... since eldritch heritage and thus improved doesnt have to be taken by sorceror's it wouldnt work for another spellcasting class (say a cleric that took eldritch heritage).
Why would you pick the eldritch heritage feat if you already have sorcerer levels? I'm guessing when Mathias was making the system, he basically had the user add a bloodline custom ability, and hid/disabled the class abilities it bootstrapped. Since the assumption was you wouldn't be taking sorcerer levels there wouldn't be anywhere to display them other than the configurable/specials tab. Then when you pick the abilities unlocked by subsequent feats in the chain, it unhides the class ability selected.
I have also noticed that all the bloodlines have the wrong level listed when you get your bonus spells but you do get them at the correct level. Eldritch Heritage is also giving the arcana which it should not be giving.
It sounds like it is too much trouble to bother reporting the problems with Improved Eldritch Heritage since it sounds like it will not be getting fixed. Thanks to everyone for confirming that it is a bug and I didn't overlook anything.
Actually, the Eldritch Heritage feat makes a lot of sense if you already have sorceror levels. It allows you to pick a second bloodline. Its very nice having a second set of bloodline. It can be a very useful build. In fact the feat specifically mentions "even if you are a sorceror".
"This bloodline cannot be a bloodline you already have. You gain the first-level bloodline power for the selected bloodline. For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities."
So its pretty obvious that Eldritch heritage is meant for both sorcerors and non-sorcerors. Yes, the power from your eldritch heritage bloodline isnt as powerful as your primary bloodline powers, but it still works really well, and gives a sorceror even more flexibility.
For example, In my game, I have a sorceror that uses eldritch heritage to have two sets of powers and in that case Hero Lab works well. It works well, because the bloodlines she chose didnt need any "specials" to be chosen, they just are powers that appear in the "in game". Its just the arcane bloodline that doesnt work really well if you want "New Arcana" as the bloodline power to be picked.
Why would you pick the eldritch heritage feat if you already have sorcerer levels? I'm guessing when Mathias was making the system, he basically had the user add a bloodline custom ability, and hid/disabled the class abilities it bootstrapped. Since the assumption was you wouldn't be taking sorcerer levels there wouldn't be anywhere to display them other than the configurable/specials tab. Then when you pick the abilities unlocked by subsequent feats in the chain, it unhides the class ability selected.