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What the heck am I doing wrong...

Unseelie

Well-known member
I have an OGL monster from Green Ronin's Book of Fiends that I'm trying to enter, and for the life of me I can't figure out what I'm doing wrong with skills. I haven't set any skill info at all (that I know of), but when I add one to a portfolio, it has skills that are set higher than it's hit dice.

glomeray.user
Glomeray.por

Help and/or advice would be welcome.
 
I'm not near my pc at moment but looking at the text in the por file could it be synergy bonuses and ability modifiers that are being calculated?
Don't forget that only the skill totals are shown on the character sheet including penalties and bonuses!
 
You have the following script running on the creature (ie in your .user file):

Code:
<eval phase="First" priority="1000">
      #skillinnate[skAcrobat] += 6
      #skillinnate[skClimb] +=6
      #skillinnate[skIntim] += 6
      #skillinnate[skSurvival] += 6
      #skillinnate[skPercep] += 6
</eval>
That is saying set 6 Ranks in the each of those skills. Your creature only has 4 hit dice. You need to change the eval script on the creature to set the skills as you would like them to be.
 
You have the following script running on the creature (ie in your .user file):

Code:
<eval phase="First" priority="1000">
      #skillinnate[skAcrobat] += 6
      #skillinnate[skClimb] +=6
      #skillinnate[skIntim] += 6
      #skillinnate[skSurvival] += 6
      #skillinnate[skPercep] += 6
</eval>
That is saying set 6 Ranks in the each of those skills. Your creature only has 4 hit dice. You need to change the eval script on the creature to set the skills as you would like them to be.

That's interesting, because I didn't write that. Must have picked it up from whatever beastie I copied. Thanks. I can fix that easily enough.
 
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