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What is the "identifier" field used for?

Bridger

New member
You can see it at the top of this image next to the name of the topic:
358a9d2a84.png
 
I use it for modules that have a map code for a room or a location. I've also used it for specific locations and in one case to separate the floor level. You can have the program sort by the Identifier instead of the label.
 
If u have several items with the same name (lets say two NPCs with the name "James Smith" then Young can use this identifier to distinguish them.
 
If you have two or more Topics/Articles with the same name, having identifiers helps you tell them apart.
 
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In almost every case**, the identifier adds a prefix to your entry. So you could add "Docktown" to all of a city's NPCs and they'd show up as "(Docktown) Johann Adams".

This is one way to reuse names. You could easily create a Johann Adams in multiple towns and they'd be easy to differentiate this way.

Additionally, you can sort by identifier (left, top corner, I think the crossed tools icon) which would then sort all of the "Docktown" entries together.

** There are a very few instances where the identifier is added as a suffix. I think Rob said these were going to change either to all be prefixes or to make the identifier user configurable.
 
Everywhere except for locations that I'm using Identifiers it's a Suffix. There's a setting for it in the Category definitions. Unfortunately, the Global Categories don't let you set it even if you've overridden Protection and they don't always agree with each other even within the same group of Categories.

You can toggle showing Identifiers as Prefixes in the Navigation Pane Options (F6) menu. Unchecking "Show Identifiers as Prefix When Available" means all Identifiers are shown as suffixes; checking it means Realm Works follows the settings in the Category definitions.
 
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@Parody: Thanks for clarifying/correcting. I've shifted from identifiers to tags for most things so my memory is fuzzy on the specifics.
 
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