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What hurdles need to be crossed?

Strategon

Active member
With the new DM Guild launch, what hurdles would need to be crossed in order to have D&D Adventurer's League content available to purchase in Realm Works format?

Is this only possible exclusively through the upcoming marketplace or can these be packaged in such a way that a module could be purchased on the guild and imported into Realm Works?
 
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We really don't know for sure.

To the best of our knowledge all RW content will be available only through the RW Content Market.
 
1) I don't doubt that the Wolf Lair folks are talking to WotC about this. You know the Fantasy Grounds people are talking about being another venue (besides OneBookShelf) for DMs Guild content.

2) As much as I have hope for 1), I also hope it doesn't delay the release of other 5e srd products for the content market.
 
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