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WH40k Space Wolves.

over_9000

New member
Hey guys, first post yay!

Now that the new Space Wolf codex has been out for some time I was wondering if there are any plans by LoneWolf to make a roster system for the new codex.

Please inform me if there is already an update out and I'v just missed it by accident, but the Space Wolf roster on my system is the old school 3e(?) list, which as cool as it was, doesnt really help me out much anymore.

Thanks for reading and any replys are appreciated :)
 
There is a forum specifically for the 40k files. This question has already been asked there.
 
Hi everyone,

Just started using the space wolves army builder, works well. I think this is an area where we can discuss things that may be incorrect, but if its not let me know and I'll go to the appropriate thread.

1st thing I've run into is when you give grey hunters a melta, and then the free second melta when the squad numbers 10, if you place them in a rhino a red flag goes up that the squad can't have the second melta gun. when you add the rhino to the squad it makes the squad number go from 10 to 11, maybe that has something to do with it, perhaps the programming for the free weapon is set to work only when the squad hits 10?


any thoughts?
 
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yea after some experimenting, if you drop the grey hunter squad to 9 men it will allow you to have the second free weapon. the rhino adds one to the squad so if you drop the men to 9 then the rhino is the tenth
 
This issue has been noted and will be corrected very soon.

The problem is that the unit is looking for exactly ten models to make the extra weapons appear. When you add the transport and thus increase the model count to 11, the case is considered invalid and the bonus weapons are removed from visibility.
 
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