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Were-Creatures

cshadow133

Well-known member
Anyone,

Has anyone created one of these in HL? I was going to copy a werewolf to make a werepanther (similar to a leopard) but cannot seem to find any werecreatures/lycanthrops.

Anyone offer up any assistance if they have made it or not?

Shadow
 
Sometimes I post a question just because I know immediately after posting I'll discover the answer on my own. :D

Ha ha!! Don't I know that. And I could have sworn I searched for Werewolf, and then remembered the templates.

Since I may have your attention, if the panther had a climb speed (and werewolf doesnt), I added the below to the Eval Script (put it at the bottom). Would it work, not break anything?

Code:
 ~ Set our Climb speed
      field[Value].value += hero.child[Speed].field[tSpeed].value
      #applyvalue[xClimb,field[Value].value]
 
Since I may have your attention, if the panther had a climb speed (and werewolf doesnt), I added the below to the Eval Script (put it at the bottom). Would it work, not break anything?

Code:
 ~ Set our Climb speed
      field[Value].value += hero.child[Speed].field[tSpeed].value
      #applyvalue[xClimb,field[Value].value]

LOL. I have no idea. It looks like it should compile at the very least. My recommendation is to try it and find out what happens. That's usually what I do.
 
Here is another question that is coming up. So, when you add the were-creature natural template first, it multiplies the skills in its entirety.

For instance, Werewolf, when you add the Natural template first, multiplies the 2+Int skills by 2. Werebear is multiplied by 6.

So when I setup the Werepanther, the DM says multiply by 3. Great. But when I add the Monk to it, it multiplies those skills as well since it is the first character class. Is there a way to bypass this? Or does someone know if it is supposed to multiply again?
 
Here is another question that is coming up. So, when you add the were-creature natural template first, it multiplies the skills in its entirety.

For instance, Werewolf, when you add the Natural template first, multiplies the 2+Int skills by 2. Werebear is multiplied by 6.

So when I setup the Werepanther, the DM says multiply by 3. Great. But when I add the Monk to it, it multiplies those skills as well since it is the first character class. Is there a way to bypass this? Or does someone know if it is supposed to multiply again?

What? I have never heard of this. Were creatures have skill points based on their natural hit dice. They don't add to class skill points unless it raises your intelligence
 
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