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well that was short...

  • Thread starter Thread starter R_A_Feuillerat at hotmail
  • Start date Start date
R

R_A_Feuillerat at hotmail

Guest
Ok, that was short...
I have two problems that I can seem to find in the manual.

The stat for Movement can have a single number or a #/# combo. How do I set
it up in the def/text file to permit that?

The stat for Movement Mode is an abbreviation, GEV, HOV, TNK... How do I set
to permit that?

here's the new text file...

~Ogre Definition file
~--------------------
General
Game=OGRE MINIATURES
MinSize=500
Items=none
LdrName=Commander
LdrAbbrev=Cmdr
Basis=points
Scale=100
Cost=4
Decimal=0
Round=normal
Orient=any
TweakAbbrevs=hide
Army=Army
Scenario=Scenario
PtsSingle=Point
PtsPlural=Points
PtsAbbrev=Pts
Publish
VersionMajor=2
VersionMinor=1
PatchRequired=none
AuthorName=Robert Feuillerat
AuthorEmail=R_A_Feuillerat@hotmail.com
LockCode=none
Stats
Att |3 | 0 | 0.0=- | 24 | 0 | 0 | 0 | 0 | . | . | .
Rng |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Def |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Mov |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
MoM |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Siz |3 | 0 | 0.0=- | 99 | 0 | 0 | 0 | 0 | . | . | .
Pts |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Compositions
Infantry | Inf
Armor | Arm
Ogre | Ogre
Structures | Strc
Allies | Ally
Units
Africa | Afr |0
Arabian | Ara |0
Austrailia| Aus |0
Chinese | Chi |0
Great Brit| GB |0
Nihon | Hih |0
Combine | Com |0
PanEuro | Pan |0
South Afr | SA |0
options
conflicts
tweaks
sets
items
end

This is so cool....

Thanks

Robert

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--- Robert Feuillerat <R_A_Feuillerat@hotmail.com> a écrit : > Ok,
that was short...
> I have two problems that I can seem to find in the manual.
>
> The stat for Movement can have a single number or a #/# combo. How do
> I set
> it up in the def/text file to permit that?
Define a single number variable in datadef file, and use unit local
attributes :
attr:name="value"{#race}{#mode}{#legal}
to make some of your units look like #/#.

>
> The stat for Movement Mode is an abbreviation, GEV, HOV, TNK... How
> do I set
> to permit that?

Define a mapping with
smap:stat-map:x1{-y1}=z1{,x2{-y2}=z2}... (Race Attribute.)


Garfunkel

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For the first problem, I'd use multi-stat (see the local unit attribute
strm), which you can find in the manual.

Mathias Gehl
mgehl@cox.net


-----Original Message-----
From: Robert Feuillerat [mailto:R_A_Feuillerat@hotmail.com]
Sent: Tuesday, July 01, 2003 7:43 AM
To: ab@support.wolflair.com
Subject: [AB] well that was short...

Ok, that was short...
I have two problems that I can seem to find in the manual.

The stat for Movement can have a single number or a #/# combo. How do I
set
it up in the def/text file to permit that?

The stat for Movement Mode is an abbreviation, GEV, HOV, TNK... How do I
set
to permit that?

here's the new text file...

~Ogre Definition file
~--------------------
General
Game=OGRE MINIATURES
MinSize=500
Items=none
LdrName=Commander
LdrAbbrev=Cmdr
Basis=points
Scale=100
Cost=4
Decimal=0
Round=normal
Orient=any
TweakAbbrevs=hide
Army=Army
Scenario=Scenario
PtsSingle=Point
PtsPlural=Points
PtsAbbrev=Pts
Publish
VersionMajor=2
VersionMinor=1
PatchRequired=none
AuthorName=Robert Feuillerat
AuthorEmail=R_A_Feuillerat@hotmail.com
LockCode=none
Stats
Att |3 | 0 | 0.0=- | 24 | 0 | 0 | 0 | 0 | . | . | .
Rng |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Def |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Mov |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
MoM |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Siz |3 | 0 | 0.0=- | 99 | 0 | 0 | 0 | 0 | . | . | .
Pts |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Compositions
Infantry | Inf
Armor | Arm
Ogre | Ogre
Structures | Strc
Allies | Ally
Units
Africa | Afr |0
Arabian | Ara |0
Austrailia| Aus |0
Chinese | Chi |0
Great Brit| GB |0
Nihon | Hih |0
Combine | Com |0
PanEuro | Pan |0
South Afr | SA |0
options
conflicts
tweaks
sets
items
end

This is so cool....

Thanks

Robert

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Just looking through your def file, and noticed a few things. Under
units, you list what appear to be the various forces you can have -
that's what different races are for. The units category is for defining
characteristics that are shared by a type of unit - perhaps wheeled,
hover, GEV, foot? Or vehicle, infantry, ogre? Until you know what you
need, I'd use the same things you defined for compositions (although
you'll need new abbreviations). For example, everything that has that
#/# movement should probably be a different category than the ones with
a single number. That way, you can define special attributes that apply
only to them.

Mathias Gehl
mgehl@cox.net


-----Original Message-----
From: Robert Feuillerat [mailto:R_A_Feuillerat@hotmail.com]
Sent: Tuesday, July 01, 2003 7:43 AM
To: ab@support.wolflair.com
Subject: [AB] well that was short...

Ok, that was short...
I have two problems that I can seem to find in the manual.

The stat for Movement can have a single number or a #/# combo. How do I
set
it up in the def/text file to permit that?

The stat for Movement Mode is an abbreviation, GEV, HOV, TNK... How do I
set
to permit that?

here's the new text file...

~Ogre Definition file
~--------------------
General
Game=OGRE MINIATURES
MinSize=500
Items=none
LdrName=Commander
LdrAbbrev=Cmdr
Basis=points
Scale=100
Cost=4
Decimal=0
Round=normal
Orient=any
TweakAbbrevs=hide
Army=Army
Scenario=Scenario
PtsSingle=Point
PtsPlural=Points
PtsAbbrev=Pts
Publish
VersionMajor=2
VersionMinor=1
PatchRequired=none
AuthorName=Robert Feuillerat
AuthorEmail=R_A_Feuillerat@hotmail.com
LockCode=none
Stats
Att |3 | 0 | 0.0=- | 24 | 0 | 0 | 0 | 0 | . | . | .
Rng |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Def |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Mov |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
MoM |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Siz |3 | 0 | 0.0=- | 99 | 0 | 0 | 0 | 0 | . | . | .
Pts |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
Compositions
Infantry | Inf
Armor | Arm
Ogre | Ogre
Structures | Strc
Allies | Ally
Units
Africa | Afr |0
Arabian | Ara |0
Austrailia| Aus |0
Chinese | Chi |0
Great Brit| GB |0
Nihon | Hih |0
Combine | Com |0
PanEuro | Pan |0
South Afr | SA |0
options
conflicts
tweaks
sets
items
end

This is so cool....

Thanks

Robert

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Ok, I replaced this:
Units
GEV | GEV |0
TNK | TNK |0
HVY | HVY |0
OGR | OGR |0
INF | INF |0
MAR | MAR |0
MIL | MIL |0
WHL | WHL |0
STR | STR |0
Over this:
> Units
> Africa | Afr |0
> Arabian | Ara |0
> Austrailia| Aus |0
> Chinese | Chi |0
> Great Brit| GB |0
> Nihon | Hih |0
> Combine | Com |0
> PanEuro | Pan |0
> South Afr | SA |0

The units with the #/# move value are only vehicles desiganted as
GEV's, so that would be helpful.

On the Stat line, if I want "0" and not a "-" do I delete the "-" and
change it to a "0=0"? At least that's the way I am reading it...

Thanks

Robert

--- In armybuilder@yahoogroups.com, "Mathias Gehl" <mgehl@c...> wrote:
> Just looking through your def file, and noticed a few things. Under
> units, you list what appear to be the various forces you can have -
> that's what different races are for. The units category is for
defining
> characteristics that are shared by a type of unit - perhaps wheeled,
> hover, GEV, foot? Or vehicle, infantry, ogre? Until you know what
you
> need, I'd use the same things you defined for compositions (although
> you'll need new abbreviations). For example, everything that has
that
> #/# movement should probably be a different category than the ones
with
> a single number. That way, you can define special attributes that
apply
> only to them.
>
> Mathias Gehl
> mgehl@c...

> ~Ogre Definition file
> ~--------------------
> General
> Game=OGRE MINIATURES
> MinSize=500
> Items=none
> LdrName=Commander
> LdrAbbrev=Cmdr
> Basis=points
> Scale=100
> Cost=4
> Decimal=0
> Round=normal
> Orient=any
> TweakAbbrevs=hide
> Army=Army
> Scenario=Scenario
> PtsSingle=Point
> PtsPlural=Points
> PtsAbbrev=Pts
> Publish
> VersionMajor=2
> VersionMinor=1
> PatchRequired=none
> AuthorName=Robert Feuillerat
> AuthorEmail=R_A_Feuillerat@h...
> LockCode=none
> Stats
> Att |3 | 0 | 0.0=- | 24 | 0 | 0 | 0 | 0 | . | . | .
> Rng |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
> Def |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
> Mov |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
> MoM |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
> Siz |3 | 0 | 0.0=- | 99 | 0 | 0 | 0 | 0 | . | . | .
> Pts |3 | 0 | 0.0=- | 10 | 0 | 0 | 0 | 0 | . | . | .
> Compositions
> Infantry | Inft
> Armor | Arm
> Ogre | Ogre
> Structures | Strc
> Allies | Ally
> Units
> Africa | Afr |0
> Arabian | Ara |0
> Austrailia| Aus |0
> Chinese | Chi |0
> Great Brit| GB |0
> Nihon | Hih |0
> Combine | Com |0
> PanEuro | Pan |0
> South Afr | SA |0
> options
> conflicts
> tweaks
> sets
> items
> end
>
> This is so cool....
>
> Thanks
>
> Robert
>
> _________________________________________________________________
> The new MSN 8: advanced junk mail protection and 2 months FREE*
> http://join.msn.com/?page=features/junkmail
>
>
>
> To unsubscribe from this group, email
>
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>
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