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Well I've given up.

  • Thread starter Thread starter mad-dog-of-michigan at co
  • Start date Start date
M

mad-dog-of-michigan at co

Guest
I've been hacking away at this for weeks now, and I'm no further along than
I was a few weeks ago. I'm still preety much lost, and I can't continue to
keep working at this, holding up a large game indefinitely with no tangible
results to show for it. Mike E's help has been enormous because he's gotten
me this far, which I am incredibly grateful for but it's time to call it
quits. I'll keep AB, and potter away at it in my spare time but at the
moment, it's certainly nothing I'd recommend to my friends.

- TMX



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At 01:29 PM 3/12/2003 -0500, you wrote:
>I've been hacking away at this for weeks now, and I'm no further along than
>I was a few weeks ago. I'm still preety much lost, and I can't continue to
>keep working at this, holding up a large game indefinitely with no tangible
>results to show for it. Mike E's help has been enormous because he's gotten
>me this far, which I am incredibly grateful for but it's time to call it
>quits. I'll keep AB, and potter away at it in my spare time but at the
>moment, it's certainly nothing I'd recommend to my friends.

:(

We're sorry about the problems you've been having - datafiles for Army
Builder can be pretty complex, as I found out when I started trying to
write them - but what were they? One of the reasons this group exists is to
provide help to people writing Army Builder datafiles; what sort of issues
were you running into? Please let us know, so we can try to lend a hand.

Thanks,


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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--- In armybuilder@yahoogroups.com, "Badicus O'Shea" <mad-dog-of-
michigan@c...> wrote:
> I've been hacking away at this for weeks now, and I'm no further
> along than I was a few weeks ago. I'm still preety much lost, and
> I can't continue to keep working at this, holding up a large game
> indefinitely with no tangible results to show for it. Mike E's
> help has been enormous because he's gotten me this far, which I am
> incredibly grateful for but it's time to call it quits. I'll keep
> AB, and potter away at it in my spare time but at the
> moment, it's certainly nothing I'd recommend to my friends.

Just to echo Colens comments, there's plenty of help on this list.
All you need to do is post your questions. If you don't understand
something in the manual, ask here (mentioning that you've read the
manual and don't understand it goes a long way :-).

You said in a previous message:
> Modifying existing files doesn't do me much good when one still
> needs to understand how the game you're modifying works, which I
> don't. Even the sole Battletech file wasn't much help because
> it's far more complicated than anything I understand from the
> manual.

When I wrote the battletech files, I was still relatively new to
creating AB files. I asked a lot of questions. If you think the
files your writing will be like the battletech files, flick me a
note about anything you don't understand in them and I'll try and
help.

Cheers,
Russell.
--
Russell Sparkes, rjs@inorbit.com, http://www24.brinkster.com/rjsoz
"Experience is what you get just after you needed it" - Unknown


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--- In armybuilder@yahoogroups.com, "Russell" <rjs@i...> wrote:
> --- In armybuilder@yahoogroups.com, "Badicus O'Shea" <mad-dog-of-
> michigan@c...> wrote:
> > I've been hacking away at this for weeks now, and I'm no further
> > along than I was a few weeks ago. I'm still preety much lost, and
> > I can't continue to keep working at this, holding up a large game
> > indefinitely with no tangible results to show for it. Mike E's
> > help has been enormous because he's gotten me this far, which I am
> > incredibly grateful for but it's time to call it quits. I'll keep
> > AB, and potter away at it in my spare time but at the
> > moment, it's certainly nothing I'd recommend to my friends.
>
> Just to echo Colens comments, there's plenty of help on this list.
> All you need to do is post your questions. If you don't understand
> something in the manual, ask here (mentioning that you've read the
> manual and don't understand it goes a long way :-).
>
> You said in a previous message:
> > Modifying existing files doesn't do me much good when one still
> > needs to understand how the game you're modifying works, which I
> > don't. Even the sole Battletech file wasn't much help because
> > it's far more complicated than anything I understand from the
> > manual.
>
> When I wrote the battletech files, I was still relatively new to
> creating AB files. I asked a lot of questions. If you think the
> files your writing will be like the battletech files, flick me a
> note about anything you don't understand in them and I'll try and
> help.
>
> Cheers,
> Russell.
> --
> Russell Sparkes, rjs@i..., http://www24.brinkster.com/rjsoz
> "Experience is what you get just after you needed it" - Unknown

Just an aside here... with a username like Badicus O'Shea... you'll
get all the help I can give, any time. I used to go by the name
Jeremiah Rose almost religiously... so say the word ;-)

Jason


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> Just an aside here... with a username like Badicus O'Shea...
you'll
> get all the help I can give, any time. I used to go by the name
> Jeremiah Rose almost religiously... so say the word ;-)
>
> Jason

Hey, Someone who knows the origin of the knickname. Nice to meet ya.

My AIM is Terminax01 and ICQ # is 6434166 :-)

I haven't given up completely, I'm still pottering away at this
stuff and trying to write up a cohesive "action" report to explain
my problems to date. I just haven't had the time lately to do much
on it.

- Terminax


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