I have a character built and i am having issues figuring out why the CMD is 30, my numbers come up to only 27. Can anyone help me?
BASTION CR 8
Male Human Barbarian (Invulnerable Rager) 9
CN Medium Humanoid (Human)
Init +4; Senses Perception +12
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DEFENSE
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AC 24, touch 15, flat-footed 21 (+8 armor, +2 Dex, +1 natural, +2 deflection, +1 dodge)
hp 118 (9d12+27)
Fort +10, Ref +6, Will +5
DR 4/—, 8/lethal; Resist cold 2, Extreme Endurance (Cold)
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OFFENSE
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Spd 40 ft.
Melee +1 Shock Greatsword +16/+11 (2d6+10/19-20/x2) and
+1 Sword, Bastard +15/+10 (2d8+10/17-20/x2) and
Unarmed Strike +15/+10 (1d3+6/20/x2)
Special Attacks Low-Light Vision, Night Vision
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STATISTICS
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Str 21/23, Dex 14, Con 16, Int 14, Wis 11, Cha 11
Base Atk +9; CMB +15; CMD 30
Feats Dodge, Improved Critical: Sword, Bastard, Mobility, Power Attack -3/+6, Vital Strike, Weapon Focus: Sword, Bastard
Traits Reactionary, Rich Parents
Skills Acrobatics +14, Climb +18, Craft: Weapons +6, Intimidate +12, Knowledge: Nature +14, Perception +12, Ride +8, Survival +11, Swim +14
Languages Common, Orc, Sylvan
SQ Fast Movement +10 (Ex), Quick Reflexes (Ex), Rage (23 rounds/day) (Ex), Superstition +4 (Ex)
Combat Gear +1 Sword, Bastard, +2 Noqual Agile Breastplate, +1 Shock Greatsword; Other Gear Amulet of Natural Armor +1, Belt of Giant Strength, +2, Cloak of Resistance, +1, Ioun Stone, Clear Spindle, Ring of Protection, +2
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SPECIAL ABILITIES
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Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Extreme Endurance: Cold (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision (Ex) While raging, you gain low-light vision.
Mobility +4 to AC against some attacks of opportunity.
Night Vision (Ex) While raging, you gain darkvision 60'.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (23 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Superstition +4 (Ex) +4 save vs. magic while raging.
Vital Strike Standard action: x2 weapon damage dice.
BASTION CR 8
Male Human Barbarian (Invulnerable Rager) 9
CN Medium Humanoid (Human)
Init +4; Senses Perception +12
--------------------
DEFENSE
--------------------
AC 24, touch 15, flat-footed 21 (+8 armor, +2 Dex, +1 natural, +2 deflection, +1 dodge)
hp 118 (9d12+27)
Fort +10, Ref +6, Will +5
DR 4/—, 8/lethal; Resist cold 2, Extreme Endurance (Cold)
--------------------
OFFENSE
--------------------
Spd 40 ft.
Melee +1 Shock Greatsword +16/+11 (2d6+10/19-20/x2) and
+1 Sword, Bastard +15/+10 (2d8+10/17-20/x2) and
Unarmed Strike +15/+10 (1d3+6/20/x2)
Special Attacks Low-Light Vision, Night Vision
--------------------
STATISTICS
--------------------
Str 21/23, Dex 14, Con 16, Int 14, Wis 11, Cha 11
Base Atk +9; CMB +15; CMD 30
Feats Dodge, Improved Critical: Sword, Bastard, Mobility, Power Attack -3/+6, Vital Strike, Weapon Focus: Sword, Bastard
Traits Reactionary, Rich Parents
Skills Acrobatics +14, Climb +18, Craft: Weapons +6, Intimidate +12, Knowledge: Nature +14, Perception +12, Ride +8, Survival +11, Swim +14
Languages Common, Orc, Sylvan
SQ Fast Movement +10 (Ex), Quick Reflexes (Ex), Rage (23 rounds/day) (Ex), Superstition +4 (Ex)
Combat Gear +1 Sword, Bastard, +2 Noqual Agile Breastplate, +1 Shock Greatsword; Other Gear Amulet of Natural Armor +1, Belt of Giant Strength, +2, Cloak of Resistance, +1, Ioun Stone, Clear Spindle, Ring of Protection, +2
--------------------
SPECIAL ABILITIES
--------------------
Damage Reduction (4/-) You have Damage Reduction against all attacks.
Damage Reduction (8/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Extreme Endurance: Cold (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision (Ex) While raging, you gain low-light vision.
Mobility +4 to AC against some attacks of opportunity.
Night Vision (Ex) While raging, you gain darkvision 60'.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Quick Reflexes (Ex) While raging, you may make one additional attack of opportunity per round.
Rage (23 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Superstition +4 (Ex) +4 save vs. magic while raging.
Vital Strike Standard action: x2 weapon damage dice.