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Weapon turns into a shield when using Total Defense

frumple

Well-known member
I am trying to implement a magic rod that can be used as a weapon (+1 plant-bane greatclub). However, when the user selects the total defense action it turns into a shield (+1 plant defiant heavy wooden shield).

Ideas?
 
I'd implement the rod on the weapons tab, then bootstrap a shield with a bootstrap conditional that looks for whether the total defense condition is activated. Then use an eval rule to make sure the user doesn't have the weapon version equipped at the same time as the shield version.
 
That is what I tired, however the Condition tag for Total Defense is applied at First/1000, which is well after the first scripts on the magic shield are run (First/100).
 
In that case, I'd leave out the bootstrap condition, and just use an eval rule to make sure the user doesn't actually equip the shield without total defense being active.
 
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