Nigel Fogg The Wayfarer
Well-known member
So, is there a plan to incorporate item "slots" into making Custom Weapons and Custom Armor so that things like the Truedeath Crystal from Magic Item Compendium can simply be "plugged in"?
Nigel Fogg, aka The Wayfarer
PS: further details....this question comes about from last night's game where one of my fellow players, using HL on his laptop, found that while he could "buy" the Truedeath crystal as an item, he couldn't add it to his existing magical weapon via the "Custom / Magic Weapon" function. First thought for a workaround is to add the "Ghost Touch" property & not worry about the cost. Naturally, I'm looking for a solution that the average user of HL like he can use, where the "Custom / Magic Item" routine looks at the things owned as Gear/Magic Items and adds them to the drop-down list of additional properties a weapon may have rather than having the user monkey around in the Editor & create the Truedeath Crystal (in all three variations) as a property that can be added.
Nigel Fogg, aka The Wayfarer

PS: further details....this question comes about from last night's game where one of my fellow players, using HL on his laptop, found that while he could "buy" the Truedeath crystal as an item, he couldn't add it to his existing magical weapon via the "Custom / Magic Weapon" function. First thought for a workaround is to add the "Ghost Touch" property & not worry about the cost. Naturally, I'm looking for a solution that the average user of HL like he can use, where the "Custom / Magic Item" routine looks at the things owned as Gear/Magic Items and adds them to the drop-down list of additional properties a weapon may have rather than having the user monkey around in the Editor & create the Truedeath Crystal (in all three variations) as a property that can be added.
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