I have a couple of things that have cropped up recently that I'm wondering if anyone else has some ideas on, both from Weird Wars: Rome.
The Mighty Throw edge should increase the range increment for thrown weapons. Does anyone know if there is a way to do that? My only thought currently would be to have a separate set of each of the thrown weapons just set with that range but that all have a pre-req of having the Mighty Throw edge. Maybe doing something to tag them so they are automatically added to inventory but hidden unless the Edge Exists?
The other one is I want to throw out there is for the Blood & Guts edge, where I would like to add a +1 to damage, but only with melee weapons or when unarmed. I suppose I could just throw out an activateable modifier on the In-Play tab for it, but maybe there is a way I'm just not thinking of right now to conditionally add that modifier in for non-ranged weapons that I'm not thinking of that some of you might have some ideas about.
The Mighty Throw edge should increase the range increment for thrown weapons. Does anyone know if there is a way to do that? My only thought currently would be to have a separate set of each of the thrown weapons just set with that range but that all have a pre-req of having the Mighty Throw edge. Maybe doing something to tag them so they are automatically added to inventory but hidden unless the Edge Exists?
The other one is I want to throw out there is for the Blood & Guts edge, where I would like to add a +1 to damage, but only with melee weapons or when unarmed. I suppose I could just throw out an activateable modifier on the In-Play tab for it, but maybe there is a way I'm just not thinking of right now to conditionally add that modifier in for non-ranged weapons that I'm not thinking of that some of you might have some ideas about.