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Weapon extra damage

spannclann

Well-known member
I am trying to make magical weapons that get an extra damage dice at certain levels. I am assuming that i should probably bootstrap this but maybe eval scripts would be better. Anyone know how I can do this?

i.e. Greatsword - 2d6 damage (at level 12 it would become 2d6 +1d4 damage)
 
If anyone is curious, I did figure it out. The code is:

if (hero.tagcount[Classes.?] >= 12) then
field[wDamExtra].text = " plus 2d4"
endif
 
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