• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Weapon Damage Dice

Kael

New member
Is there a way to add different damage dice options for a created weapon beyond the standard available? Is it also possible to tie a change in damage dice to a specific level, enhancement, or special ability?

Thanks!
 
There's no way for users to add new damage dice options. What are you looking for?

The damage dice values for a weapon are stored as wMain.? tags. By deleting all existing tags:

perform delete[wMain.?]

and assigning a new one (1d6 in this example):

perform assign[wMain.1d6_5]

you can replace any tags that exist.

Post-Level/10000 is when the weapon's damage is changed depending on the character's size (to handle things like the Enlarge spell), so you'll need to delete and replace the tag before then. The Reference Information page in the editor documentation (select the help menu from within the editor), at the very bottom, gives a list of the available wMain tags.
 
Thanks for the reply. My main interest in doing this is that I am attempting to generate a breath weapon for a dragon shaman that initially does 2d6 at 4th level and then scales by 1d6 every other (not ideal to do it as a magic weapon, but new to the software so that was my first thought on how to do this). I'd like to have this automatically done when the appropriate level is reached, but there is no 3d6 option and it caps at 4d6 (the weapon will reach 10d6). A few other uses come to mind:

1. Enhancements - When a weapon enhancement is applied (frost, shock, etc), the additional 1d6 would automatically be applied to the weapon's damage dice.
2. Feats - There are a few feats that add damage to each attack (flay foe for example adds 1d6). This would enable me to automatically apply this to the weapon damage.

That way, when the character is imported into D20 Pro, these bonuses are automatically accounted for without having to add them after import.

Anyway, I'll take any advice you have to offer about this. As I mentioned, I'm very new to Hero Lab. I'll look into the info you provided. Thanks again for your help.
 
Look at the Dragon Disciple prestige class. That will show you how to create a class special - namely a breath weapon - that shows the change in damage dice as you gain levels.

Also, run a search for Dragon Disciple on this forum - you're not the first person who's asked me for help creating that class. You may also want to look through the User Projects forum for one of chielfweasel's posts about his HL datafile site - someone may have finished Dragon Disciple and posted it there.
 
Back
Top