Trying to implement penalties for missing limbs/extremities from a 3PP product - they don't really work as flaws (limit of 2, only selectable at 1st level) so I'm aiming to add them as permanent adjustments on the Personal tab.
Problem is they carry cumulative penalties (missing one leg and the other foot, for example, has a larger penalty than just missing one foot) and I can't figure out how to check for and count active permanent adjustments.
I'd hoped it would be similar to feats/traits such as (this doesn't work obviously)
but this is not the case.
Anyone able to offer any advice on how to check for the presence of a permanent adjustment & how to count the instances of a particular adjustment? I'm a little stumped. I was able to get the "field[pIsOn].value <> 0" bit from the spell adjustment thread to figure out activation status (thanks ShadowChemosh).
Problem is they carry cumulative penalties (missing one leg and the other foot, for example, has a larger penalty than just missing one foot) and I can't figure out how to check for and count active permanent adjustments.
I'd hoped it would be similar to feats/traits such as (this doesn't work obviously)
Code:
hero.tagis[HasAdj.pMsLeg] <> 0
or
hero.tagcount[HasAdj.pMsFoot] > 1
or even
hero.tagis[Helper.AdjPerm.pMsFoot] <> 0
Anyone able to offer any advice on how to check for the presence of a permanent adjustment & how to count the instances of a particular adjustment? I'm a little stumped. I was able to get the "field[pIsOn].value <> 0" bit from the spell adjustment thread to figure out activation status (thanks ShadowChemosh).