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First I don't know what you mean by auto-populate extra skills? So can't help unless you can maybe expand on the question?autopopulate with the extra skills and such but wanted to see if anyone had already done this.
First I would say to check out the 2nd question in the FAQ to see all the places to learn about the Editor and especially Eval Scripts.Thanks!
Way of the Wicked is Fire Mountain Games evil adventure path. I have 12 of the traits done (they are just copies of other traits already present in the game).
Way of the Wicked gives 2 extra skill points every level and Im not sure how to encode that in my custom data set. Also the following 6 traits are something i'd need to have custom fields and eval scripts and I'm still new at this so any help would be appreciated:
Look at the Headband of Int as it gives a level bonus to a specific skill. So the eval script should be very similar.{b}Benefit{/b}: You receive one bonus skill point per level that must be spent on the Profession (Soldier) skill. Profession (Soldier) is always a class skill for you.
Without a Sub-skill system in HL the bonus will have to be tracked by the player. For making the a skill a class skill use the macro "#makeclassskill[SKILL ID HERE]"Forgery
You have forged documents issued either by the crown or by the Church of Mitra. Alas, that your forgery while competent was not entirely undetectable. To be sent to Branderscar, this was no minor finagling of paperwork. This forged document could have cost lives, undermined the reputation of the Church or endangered the security of the realm.
{b}Punishment{/b}: Life at hard labor in the salt mines.
{b}Benefit{/b}: You gain a +3 trait bonus to Linguistics skill checks to commit forgery and Linguistics is always a class skill for you.
Use the Macro "#skillbonus[SKILL ID HERE]"Kidnapping
You have abducted someone perhaps to ransom them or do unspeakable things to them. Unfortunately, you were caught and your victim was rescued (if they weren’t rescued -- you would be guilty of murder instead). Tube sent to Branderscar Prison, you must have abducted someone of great importance or in a particularly gruesome manner.
{b}Punishment{/b}: Death by beheading.
{b}Benefit{/b}: You receive a +1 trait bonus to both Disarm and Grapple attempts.
Lots of traits do this already. I would simply look at one of them for example script. Like "Caretaker". Be sure to look at the "Custom Expression" section of the trait to see how to make the correct list of skills be shown in the drop down list.Piracy
You have been caught in the act of piracy on the high seas. This is a rare crime these days since Markadian I called the Victorious burned the last major pirate fleet to threaten these isles. Still the crime is punished harshly. Likely you are the sole survivor of your ship.
{b}Punishment{/b}: Death by hanging.
{b}Benefit{/b}: You may select either Bluff or Intimidate. The selected skill receives a +2 trait bonus and is always a class skill for you.
Look at the feats Improved Disarm/Grapple for example scripts to copy from.Slave-Taking
Slavery is illegal in Talingarde and a very rare crime. Still, once in a great while, slavers from the mainland will foolishly make an incursion into Talirean protected territories. When they are captured alive they are always made an example of.
{b}Punishment{/b}: Death by beheading
{b}Benefit{/b}: You receive a +1 trait bonus to both Disarm and Grapple attempts.
Look at the Headband of Int again and the above traits for the macro to make Appraise a class skill.Slave Trading
Slavery is legal in other parts of the world and it can be tempting to the most decadent of Talingarde’s nobility to acquire a “souvenir” when traveling abroad or to purchase the object of their desire from a less reputable merchant. However you ended up trading slaves in Talingarde, you were caught red handed and now you will lose more than simply your freedom.
{b}Punishment{/b}: Death by beheading.
{b}Benefit{/b}: You receive one bonus skill point per level that must be spent on the Appraise skill. The Appraise skill is always a class skill for you.