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Wands with Charges Used

JoeElf

Member
In the In-Play tab, I have changed my wand so that it says 6/50 under Tracked Resources & Abilities.

When I save the portfolio as a PDF, in the Tracked Resources section, the boxes for the charges are all clear; none are checked off, and there are 50 open boxes.

This seems like something simple to program. I can understand not updating the boxes on resources that are tracked on a daily basis, or perhaps even staves since they can be recharged, but tracking 50 charges on wands over many months is a nuisance.

If every wand is to be done as a Custom Wand, why not get rid of the other options in the listing?

Also, I added the "regular" Wand of Cure Serious Wounds and the CL is 5 and price is 11,250 for the 50 charges. I added the custom Wand of Cure Serious Wounds and the CL is 7 (and cannot be set down to CL 5) and price is 18,900 for just 45 charges.
 
I think you might have selected the "wrong" Cure Serious Wounds. When adding a spell to a custom wand. The lowest it can go is the minimum caster level. That said for some classes it is a 4th level spell so it ends up as minimum caster level 7 (druid for example). Look for a 3rd level version of the spell and you should be able to lower it to 5th caster level.

As copying the markers over to the PDF printout you can request that as a feature. Which I think would be best done through a bug report I think
 
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Also, I added the "regular" Wand of Cure Serious Wounds and the CL is 5 and price is 11,250 for the 50 charges. I added the custom Wand of Cure Serious Wounds and the CL is 7 (and cannot be set down to CL 5) and price is 18,900 for just 45 charges.

You added the 4th Level version of the Cure Serious Wounds spell. Use the 3rd Level version and it will match the pre-made wand.

EDIT: Ha! Beaten to the [Save]. :p
 
Yes. You are correct. I added the first Cure Serious that I spotted on screen, which was 4th instead of 3rd. I am still of the opinion that the wands off the main screen should work the same as the custom wand.
 
Yes. You are correct. I added the first Cure Serious that I spotted on screen, which was 4th instead of 3rd. I am still of the opinion that the wands off the main screen should work the same as the custom wand.

They do, for the corresponding spell, which is normally the lowest CL. However with custom wands you can change the spell level, and CL which is what you did in this case.
 
Minous I think he is referring to making you pick the amount of charges when adding a "pre-build" wand
 
I admit, I have to agree with JoeElf; I always build Custom Wands so that I can edit the charges and have the Item Value of the wand be correct.
 
I admit, I have to agree with JoeElf; I always build Custom Wands so that I can edit the charges and have the Item Value of the wand be correct.

I think this is kinda one of those things which is a legacy problem. At the start we didn't have a custom wand form, so we had to build each wand for each spell. Then we made the form, and there wasn't really a use for the old versions, but we let them stick around because better that then messing with someone who had taken one of the old ones.

IMO, the "proper" way to make wands is the custom wand form.
 
I think this is kinda one of those things which is a legacy problem. At the start we didn't have a custom wand form, so we had to build each wand for each spell. Then we made the form, and there wasn't really a use for the old versions, but we let them stick around because better that then messing with someone who had taken one of the old ones.

IMO, the "proper" way to make wands is the custom wand form.

Couldn't you leave them in HL and remove them from the selection choices? Kind of a way to deprecate them and phase them out?
 
Yeah, but they aren't really doing any harm, so... * shrug *

They do eat up space but yea, I can take it or leave it. Personally I still use the pre-gen wands a lot, especially for new 50 charge ones. It's a lot faster to search for "cure light wounds" then building a custom one.

On a side note, referencing the other thread regarding editing used consumables on night's rest, are you able to edit the charges for these legacy wands as well (on the back end)? If so, then cool, definitely keep them!
 
You are correct. My latest posts were indeed about removing all of the extraneous options and just putting in the Custom Wand option. I guess if I were building a lot of NPC's with wands it would be better to just pick a spell off the main list with 50 charges quickly, but for PC's, the custom option and tracking the 50 charges over time is definitely superior.

For my other issue of selecting the wrong Cure Serious Wounds, if the spells were in the custom listing just once, and had a selectable caster level, that would probably be best (in order to simplify the listing and get it on fewer pages). Then you can have your Wand of Magic Missiles with 1 missile (CL 1), up to 5 missiles (CL 9), or the Vanish with 1 round (CL 1) up to 5 rounds (CL 5), or Cure Serious Wounds as 3d8 + 5 (CL 5) to 3d8 + 15 (at CL 15).
 
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I don't mind multiple versions of a spell. A druid gets Cure Moderate Wounds at a different level than a Cleric.

If anything, having it default to the version of the character who is receiving/creating the wand would be nice.
But still retaining the option to override and select another option from those available.
 
For the spell level and cost defaults, I would do this for the defaults (while still allowing the user to override these settings):

If you have the respective Craft feat on the character selecting the item, and the character can make the item using its spell access, then defaulting that character's spell level and the crafting cost checkbox = on makes sense.

Otherwise, I would use this PFS rule as a general rule:
If a spell appears at different levels on two different lists, use the lower level spell to determine cost (for example, poison would be priced as a 3rd-level druid spell instead of a 4th-level cleric spell).

However, if the character is for PFS, then I would additionally apply this logic:
All potions, scrolls, wands, and other consumables are made by clerics, druids, wizards, or psychics in Pathfinder Society Roleplaying Guild play. The only exceptions are spells that are not on the cleric, druid, wizard or psychic spell lists. For example, a scroll of lesser restoration must be purchased as a 2nd-level scroll created by a cleric and can’t be purchased as a 1st-level scroll created by a paladin.
 
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