Hi Folks,
I think I've come up with a potential workaround for running combat overlays in Realm Works.
It's totally cheating, but if it works...
I've written up a small proof of concept application that creates round, dragable forms. Run the RW Player View up on a 2nd screen, then drag the character icons over the RW map.
The most obvious problem is that if you move or scale the map, then the character icons won't scale or move with it, but for most combats, you'd have the map static anyway.
I've also set it so the character icon is always on top.
Like I said, it's a proof of concept, but it could be a solution until LWD gives us something better (hopefully).
Cheers,
Jim.
I think I've come up with a potential workaround for running combat overlays in Realm Works.
It's totally cheating, but if it works...

I've written up a small proof of concept application that creates round, dragable forms. Run the RW Player View up on a 2nd screen, then drag the character icons over the RW map.
The most obvious problem is that if you move or scale the map, then the character icons won't scale or move with it, but for most combats, you'd have the map static anyway.
I've also set it so the character icon is always on top.
Like I said, it's a proof of concept, but it could be a solution until LWD gives us something better (hopefully).
Cheers,
Jim.