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Vital Strike question

dalatwest

Member
I have a war priest who is focused on Vital Strikes and Criticals. (using the iPad version of Hero Lab)

With everything activated (except Vital Strike), it correctly calculates my damage as 1d10+19. If I get a critical, then it is simply that twice.

However, if Vital Strike is active, it says the damage is 2d10+19. This is fine if it is not a critical. However, you can't just do that twice if it crits. The damage should really be 1d10+19 plus another d10. Then when you get a critical it would be twice the first plus a d10.

Is there a way to get this to happen in HL?

Thanks
 
If you think something is not working correctly, the best approach is to file a bug report HERE.

It may be that your interpretation is incorrect. For example, weapons that do multiple dice of damage, such as 2d6 or 3d6, ARE multiplied and are not affected by the "additional dice of damage are not multiplied" rule. Vital Strike, because it modifies the base damage instead of adding bonus dice, may be understood to work that way.

If you have a developer or FAQ citation to support your interpretation, it would be best to include that in the bug report.
 
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