Doing a quick sanity check here; am I correct in my findings that you cannot see a monster's damage resistances, immunities, and vulnerabilities from the main Hero Lab windows? I know they're programmed in, as I can see them when I output something's stat block, and that they're visible in the editor.
Same goes for the melee range of a natural melee weapon. For example, I just input MTOF's Phoenix. Its natural melee weapons each have a range of 15 ft. This doesn't show up anywhere other than an output stat block and the editor.
Am I doing something wrong here, or is this just how HL is set up for 5e?
I typically run my games from the tactical console and use the main view of the portfolio for more details. I'd prefer to have this information readily available without needing the monsters pulled up in a separate window or in print at my table. It just seems weird that we can't see it all.
Same goes for the melee range of a natural melee weapon. For example, I just input MTOF's Phoenix. Its natural melee weapons each have a range of 15 ft. This doesn't show up anywhere other than an output stat block and the editor.
Am I doing something wrong here, or is this just how HL is set up for 5e?
I typically run my games from the tactical console and use the main view of the portfolio for more details. I'd prefer to have this information readily available without needing the monsters pulled up in a separate window or in print at my table. It just seems weird that we can't see it all.