A new update of the Pathfinder files for Hero Lab is now available from the automatic updates mechanism within Hero Lab.
We've added more content from third party publishers. Rite Publishing is now selling a Hero Lab version of their 1001 Spells book though Hero Lab's purchase system. 1001 Spells is available for $9.99.
Also, in case you missed it, our last update (which happened during Gen Con) included new packages from two other third party publishers. Frog God Games' Tome of Horrors IV is available for $14.99, and Kobold Press' Midgard Campaign Setting is available for $9.99.
Our last update also added several books from Paizo to Hero Lab. The big one was Mythic Adventures, which is available as its own package for $9.99. We also added Demon Hunter's Handbook and Faiths and Philosophies to our existing Player Companion #12, which is available for $4.99, and already contained the Pathfinder Society Primer. We also added Demons Revisited as the first item in a new Campaign Setting #11 package. This package is available for $4.99, and will have other books from the Campaign Setting line added to it in future releases (the exact books have not been determined yet).
This update also adds player content from Adventure Path #73, and includes several bug fixes.
Here's the change list for this update:
(The change lists for all updates can be viewed by choosing "Pathfinder Roleplaying Game FAQ" from the Help menu within Hero Lab)
Enhancements & Changes
We've added more content from third party publishers. Rite Publishing is now selling a Hero Lab version of their 1001 Spells book though Hero Lab's purchase system. 1001 Spells is available for $9.99.
Also, in case you missed it, our last update (which happened during Gen Con) included new packages from two other third party publishers. Frog God Games' Tome of Horrors IV is available for $14.99, and Kobold Press' Midgard Campaign Setting is available for $9.99.
Our last update also added several books from Paizo to Hero Lab. The big one was Mythic Adventures, which is available as its own package for $9.99. We also added Demon Hunter's Handbook and Faiths and Philosophies to our existing Player Companion #12, which is available for $4.99, and already contained the Pathfinder Society Primer. We also added Demons Revisited as the first item in a new Campaign Setting #11 package. This package is available for $4.99, and will have other books from the Campaign Setting line added to it in future releases (the exact books have not been determined yet).
This update also adds player content from Adventure Path #73, and includes several bug fixes.
Here's the change list for this update:
(The change lists for all updates can be viewed by choosing "Pathfinder Roleplaying Game FAQ" from the Help menu within Hero Lab)
Enhancements & Changes
- Added player content from Pathfinder #73 "The Worldwound Incursion".
- The way spell-like abilities are displayed on a statblock was improved, so that it's a closer match to Paizo's format for spell-like abilities on a statblock.
- The custom/magic armor form was only showing one armor special ability at a time.
- The names for custom wands, potions and scrolls were not being generated correctly.
- Equipping a legendary weapon was reporting error messages about too many weapons being equipped.
- The shoggoth had the stunning critical feat instead of staggering critical.
- Sacred Cistern was qualifying sorcerers for feats that required the ability to channel energy befor ninth level.>
- The Scavenger racial trait wasn't granting its situational bonus to Perception.
- The Uwaga Highlander trait was missing its additional situational bonus in hilly or rocky areas.
- Gunslinger character created before update 7.18 were generating an error due to the removal of the Covering Shot playtest ability.
- Custom races were generating an error about Racial Custom Abilities being overspent.
- The Divine Source path ability was missing.
- The Ability DC adjustment wasn't working for negative adjustments.
- The Hard to Kill ability of mythic characters was being reported on non-mythic characters exported to d20pro.
- The "Other Language" option could only be added once.
- The Raging Vitality feat was not functioning for an Urban Barbarian who was using Controlled Rage.
- The spells added by First Aid Gloves were not properly drawing from the same pool of charges.
- The Mythic Companion power was not functioning correctly with multiple comanions, and was throwing an error if you selected a companion before choosing a race for that companion.
- The Divine Knowledge and Arcane Knowledge path abilities were functioning incorrectly, allowing the mixture of spell picks across both classes and only applying the benefit to 1 class.
- Several path abilities were not displaying the correct information about other picks (like abilities that apply the effects of a spell)
- Enduring Armor could not have it's activation turned off.
- Flexible School was incorrectly increasing the level of the school if that school added multiple copies of a class ability (for example, the Enhancement school).
- Mythic Bloodline and Mythic School were not correctly adding to uses/day for bloodline or school powers.
- Telekinetic Master was not adding +2 CL to Levitate and telekinesis.
- Climbing Master and Swiming Master were not correctly increasing the speed of characters who already had a climb or swim speed.
- Impossible speed was adding a bonus to speed when activated, rather than increasing the base speed.
- Mythic Weapon Training (Pirate) was missing.
- Absorb Blow needed an activation.
- Companion Power was adding a table to the selected companion, but the table was incorrectly placed.
- Mythic Companion was not applying the correct surge dice to the selected companion.
- Quick Recovery could be selected more than two times.
- The Fast Healing path ability was showing multiple times on the specials tab.
- Contingent Channel Energy was missing a pre-req for Channel Energy
- Divine Countenance was missing a situational to the Diplomacy skill
- Beacon of Hope and Persuasive Countenance were missing situationals.
- Inspiring Surge could be selected more than three times.
- Flexible Confidence was missing the pre-req for Confidence.
- Shared Alertness and Shout of Defiance were missing a pre-req.
- Greater Surge was not increasing the Die size of the Surge ability.
- Deadly Dodge's description was incorrect.
- Enduring Elixer could be selected more than two times.
- Inspire Minions incorrectly spelled "Minons".
- Menacing Whisper was missing a DC.
- Mythic Craft was missing a situational.
- The Resonating item power was incorrectly applying every kind of DR when active, rather than merely increasing existing types of DR.
- The Harvesting item power was missing a pre-req for melee weapons only.
- The Potent item power was missing a pre-req for not on ammunition.
- Spiritwalk armor cost was incorrect.
- Stalwart Breastplate and Bow of Erastil's weights were incorrect.
- Brutal Axe was not giving bonuses to sunder when equipped.
- Sacred Avenger had an incorrect enhancement bonus when not in the hands of a paladin or LG mythic character
- Shadow's Touch had incorrect weight, and was missing CL and school for aura.
- Stormcaller was missing CL and school for aura.
- The Anchoring Belt would throw errors when the APG maneuvers source was not enabled.
- Bountiful Bottle and Canopic Jars had incorrect weights.
- Bracers of Might was applying an incorrect situational.
- Cornucopia of Plenty and Everburning Lantern was missing the CL and school aura.
- Dolorous Rod was sorting with the wrong type of items.
- Headband of Sealed Thoughts had the incorrect school tag (transmutation, when it should be abjuration).
- Helm of the Serpent King had incorrectly shown 2 copies of Summon Nature's Ally.
- Stonefist Gloves and the Torc of the Heavens were incorrectly including the bonuses from the Mythic Potency ability.
- The Rod of Spell Sundering was missing CL and school for aura.
- Screaming spear of the sun had incorrect weight.
- Sword of the Mists had incorrect weight and was not granting Resist Nature's Lure.
- The Netherworld Cauldron was missing CL and school for aura.
- The Tarnhelm was missing CL and school for aura.
- Major Artifacts from Mythic Adventures could not be selected more than once.
- Silver Maiden had a weight, which was incorrect since it is a vehicle and as such is not carried by a hero.
- The Mythic Weapon Training was not granting proficency in weapons of the weapon group, and was not spreading the weapon focus/other feats to all others of that group.
- Overcome Curse was not removing the negative effects of oracle curses.
- Unchanging was showing a uses per day.
- The rSpConcen field was added to races. This field stores the Concentration check for racial spell-like abilties.