Version 4.8 can now be installed from the automatic updates.
The APG is done! This release adds the prestige classes, the cursed items, and the artifacts from the APG.
There were also a few updates from Paizo - v3.0 of the Core Rulebook errata and v3.0.2 of the Pathfinder Society Organized Play rules.
This release also adds the Specific Cursed Items from the Core Rulebook, Pathfinder issue 38, and some bug fixes.
Here's the change list, copied from the FAQ:
Enhancements & Changes
The APG is done! This release adds the prestige classes, the cursed items, and the artifacts from the APG.
There were also a few updates from Paizo - v3.0 of the Core Rulebook errata and v3.0.2 of the Pathfinder Society Organized Play rules.
This release also adds the Specific Cursed Items from the Core Rulebook, Pathfinder issue 38, and some bug fixes.
Here's the change list, copied from the FAQ:
Enhancements & Changes
- Incorporated the changes from the Pathfinder RPG Core Rulebook Errata v3.0. (this can be downloaded from Paizo's Website).
- Updated the Pathfinder Society rules to version 3.0.2.
- Added content from Pathfinder 38.
- Added the Battle Herald prestige class from the APG.
- Added the Holy Vindicator prestige class from the APG.
- Added the Horizon Walker prestige class from the APG.
- Added the Master Chymist prestige class from the APG.
- Added the Master Spy prestige class from the APG.
- Added the Nature Warden prestige class from the APG.
- Added the Rage Prophet prestige class from the APG.
- Added the Stalwart Defender prestige class from the APG.
- Added the Cursed Items from the APG.
- Added the Artifacts from the APG.
- Added the Cursed Items from the Core Rulebook.
- Added the "No Artifacts" and "No Cursed Items" options to the configure hero settings, within the "Magic Items To Show" section of "Optional Rules". These will prevent artifacts or cursed magic items from being displayed in the list of magic items to purchase, to reduce the number of items shown for those characters who won't use these categories of items.
- The Desperate Focus trait from Cheliax, Empire of Devils no longer gives an error when chosen.
- The Plane (specify) favored terrain has been expanded to include many specific planes, like the astral, ethereal, plane of water, etc., so that they can serve as pre-requisites for the Horizon Walker's Terrain Mastery ability. If your character intends to take the Horizon Walker prestige class, I recommend you replace copies of Plane (specify) with the new versions. If you are not taking Horizon Walker levels, you do not need to fix anything.
- Spells with a range of Personal may not be made into potions - the Custom Potion dialog now warns about this error.
- Weapons set as counting as another weapon will now display as proficient when selecting weapons if the character has the proficiency level required for the "counts as" weapon.
- The Aldori Dueling Sword should be in the Blades, Heavy group, rather than Blades, Light.
- The knowledge skill bonus for a Ki Mystic Monk was being applied at 1st and 2nd level.
- The Emergency Force Sphere spell should be 4th level, not 1st level.
- The Dog, Riding should have a natural armor of +1.
- The Whip, Scorpion should be a one-handed weapon, rather than a 2-handed weapon.
- The BAB for a Monk's Flurry now incorporates BAB from other classes.
- A Ranger 1/Rogue 1 was getting the Evasion ability.
- The way xCount functions was fixed so that it is the maximum number of copies reached on any class, instead of the total number of copies reached on all classes. This makes it easier to stack class abilities by simply granting them to each class that grants them. The "Use Own Level" option in the editor disables this - xCount in that case is the total number of active copies on all classes (ex: Sneak Attack).
- xTotalLev now exists for custom class specials as well as for class specials. All references to "linkage
.field[cTotalLev].value" can be replaced with "field[xTotalLev].value".
[*]The xExtraLev field now exists for custom class specials as well as for class specials. This field's value is added to xTotalLev, and any class specials added by this custom special will incorporate their parent's xExtraLev field into their own xTotalLev and xAllLev, allowing a modifier to be applied to the effective level of all specials added by a custom class special.
[*]Favored Enemies and Favored Terrains now specify the number of each ability available at each level, rather than specifying a starting level and presuming that one more is gained every 5 levels after that. This should not affect existing classes or characters with favored enemies/terrains.