This release adds the favored class options, the weapons, and the armor from the APG, along with some bug fixes.
Here's the change list, copied from the FAQ:
Enhancements & Changes
Here's the change list, copied from the FAQ:
Enhancements & Changes
- Added the favored class options from the APG.
- Added the weapons from the APG.
- Added the armor from the APG.
- Added a special ability to the Cavalier to display the armor check penalty, so that it is easier for users to remove while their character is riding his bonded mount.
- Added an Ability Score Damage adjustment to the Adjust tab.
- The Thassilonian, Chelaxian, Varisian and Shoanti languages are no longer restricted to when the adventure paths are enabled.
- The Barbarian Invulnerable Rager's Extreme Endurance ability was only offering Cold as a selection option, not Fire.
- The Order of the Star Cavalier's Calling Ability was always displaying its bonus as +0, rather than the CHA mod.
- The Weapon Master Fighter's Weapon Training ability was being offered at incorrect levels.
- The Chain Fighter (Half-Orc) Alternate Racial Trait was not adding Flail and Heavy Flail proficiencies.
- The summary text for the Blessing of the Salamander spell was incorrect.
- The Infernal Bastard Trait (from the Council of Thieves adventure path) offers a spell-like ability At-Will, but it was showing up as 1/day.
- Shield, Light and Shield, Heavy were not available as proficiency selections for the Martial Weapon Proficiency.
- The Weapon Proficiencies for Elves and Half-Orcs were not being properly applied.
- The Fire domain's Fire Bolt ability was mis-named "Fire Dart".
- The "Weapon Group" option on the weapon tabs in the editor was not functioning.
- The Vial item should not have a weight.
- The Breadth of Experience feat's race requirement was not properly allowing gnomes to take the feat.
- The casting time for the Feather Fall spell was listed as "Action", instead of "1 Immediate Action".
- the Number of Attacks progression for an Eidolon was incorrect.
- If an Eidolon has taken the Large or Huge evolution, Ability Increase: Strength and Ability Increase: Constitution should cost double.
- Favored Class Options can now be edited on the "Fav Class Optn" tab.
- If a favored class option is not set as available to all characters, it must be added to characters by somthing else - either a race or a class - in order to be available for selection. Options have been added to the Class tab, the Race tab, and the Class, Monster tab for this.
- The fcCount field on favored class options stores the number of times each favored class option has been selected. This is available after First/1100.
- Added the option for adjustments to not display their values with a "+" sign when they are positive values.
- Added a Product Identity option for all editor tabs except those used for internal mechanics, so that authors can designate which elements of their content are the Product Identity of which companies.
- Added options to the editor for the Description, Environment, Organization, and Treasure text for races. If this information is available, it can be used on the NPC tab (found on NPCs, not on PCs) to auto-fill many elements of this tab, so that the information is displayed on the statblock.