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Version 10.16 of the Pathfinder files for Hero Lab is now available!

Mathias

Moderator
Staff member
A new update of the Pathfinder files is available from the automatic updates mechanism within Hero Lab.

This update adds Melee Tactics Toolbox to our existing Player Companion #18 package. This package is available for $4.99 and already contains Giant Hunter's Handbook and Familiar Folio.

In the Campaign Setting line, we've added Tombs of Golarion to the existing Campaign Setting #13 package. This package already contains Undead Unleashed, Ships of the Inner Sea, Lost Treasures, and Belkzen, Hold of the Orc Lords, and is available for $4.99.

This update also incorporates a recent FAQ that codifies the damage increase/decrease mechanics and implements several things like mounted charging with a lance and vital strike that required damage dice multiplication, as well as including many bug fixes.

Here's the complete change list for this update:
New Releases!


  • Content from Tombs of Golarion is now available as part of the Pathfinder Campaign Setting #13 package.
  • Content from the Melee Tactics Toolbox is now available as part of the Pathfinder Player's Companion #18 package.
Enhancements & Changes


  • The new FAQ that codifies the rules on how weapon damage changes due to size changes and other effects has been implemented.
  • Damage multiplications, like the Spirited Charge feat and the increased damage of a lance when charging are now applied.
  • The Vital Strike feat now has an activation on the In-Play tab that applies its effects (including the effects of improved, greater or mythic vital strike and devastating strike if those are present).
  • When calculating the CR of an encounter, Hero Lab now counts encounters whose total XP is within 5% of a CR as that CR. For example, 3 CR 1/3 creatures totallying 405 XP were previously treated as a CR2 encounter (as a CR1 encounter is worth 400 XP), but are now treated as a CR1 encounter. Going more than 5% past a CR's XP value still results in your encounter being treated as the next higher CR.
  • The Dashboard now shows how many XP are "left" in an encounter. For example, an encounter worth 455 XP will be displayed as CR2 (as 400-600 XP corresponds to CR2), but you'll also be shown that you have 145 XP left in the encounter (to add an additional CR 1/3 creature, for example). This additional display disappears once you get within 10% of the total XP value for the encounter.
  • Upcoming errata from the Advanced Class Guide has been implemented.
Bug Fixes


  • The list of allowed languages for the Pathfinder Core campaign wasn't implemented.
  • The natural attacks granted by a polymorph effect were not getting most of the attack modifiers that apply to a character, like an amulet of mighty fists, or spells like Bless.
  • When polymorphing, a character's equipment was not changing size.
  • Elemental Body IV was allowing you to choose a Greater or Elder elemental to polymoph into. The confusion was that the Huge, Greater and Elder versions of each elemental race are all size Huge, but the spell refers to the "Huge" part of the name, not the "Huge" size.
  • All polymorph effects were disabling a character's armor, instead of only polymorph effects that turned you into an animal, dragon, elemental, magical beast, plant, or vermin.
  • The Druid (Goliath Druid)'s Wild Shape (Giant), while at the Alter Self stage, was not applying the correct ability score and natural armor modifiers.
  • Several of the animal shaman archetypes for druids were not correctly restricting the size of races you could wild shape into for their special races.
  • The Druid (Lion Shaman)'s Lion Wild Shape was only allowing a character to turn into various types of lions, instead of allowing any feline race, which is what the archetype allows.
  • When purchasing or selling custom or magic ammunition, the gear value for the nonmagic component would sometimes be incorrect.
  • The Technomancer prestige class wasn't granting Disable Device, Fly, and Intimidate as class skills.
  • The Totem Beast feat had an incorrect pre-requisite.
  • Pack saddles weren't acting as containers.
  • The "1d4 Human Siblings" background for half-orcs was displaying as orc siblings.
  • The costs of mounts and hirelings wasn't being applied correctly.
  • Blood Transcription was listed as legal for Pathfinder Society play.
  • The investigator's inspiration ability could have zero uses/day.
  • Cavaliers were showing the Greater Tactician ability before reaching the correct level.
  • The Ustalavic Duelist's Duelist Stance ability wasn't granting its dodge bonus.
  • The Snake Style feat was not making unarmed strikes eligible for the various swashbuckler abilities.
  • A lance, held in one hand while mounted, was not receiving power attack's damage multiplier as if it were a two-handed weapon.
  • If "Enable Data File Debugging" was turned on, adding a dragon race to a polymorph adjustment would generate error messages.
  • If "Enable Data File Debugging" was turned on, adding a magic item to a kingdom would generate error messages.
  • If "Enable Data File Debugging" was turned on, errors would be generated for a wordcaster character.
  • Skilled Rager couldn't select Dexterity-based skills.
  • The Breath Weapon evolution was showing its damage as d8s, not d6s.
  • Selecting Zyphus as your patron deity could generate an error.
  • The Crawling Hand was missing its claw attack.
  • The Calikang's Defensive Slam ability was being applied when it should be disabled (i.e. when using monstrous physique to transform into one).
  • The Hobgoblin Fighter's favored class bonus was maxing out at +2.
  • Titan's Rage was setting the character's size as large when inactive.
  • Black Motes was listing its damage as 0d0.
  • Ancestral Weapon was adding its bonus to damage.
  • The Human Cavalier favored class bonus wasn't adding to the bonus from Banner.
  • Equality for All was missing its situational bonus.
  • Awesome Pennon was applying its effects before 20th level.
  • The helm of reclamation was granting fire resistance.
  • The Daring Champion wasn't removing the Cavalier's Mount ability.
Data File Authoring


  • A new system for ability score prereqs is now available on many editor tabs. You can now type in a single number in an editor option in order to create a prereq that requires at least that score in that ability. Most existing things with attribute requirements have been switched over to the new system.
  • The way weapon damage is tracked internally has changed. All of the existing wMain and wOff tags are now obsolete (but will continue to work - there's a script that updates them to the new format). Damage is now stored in separate "number of dice" and "size of dice" fields, with four sets of those fields - melee/ranged and main/off.
  • Since damage is stored as number and size of dice, damage multipliers are much simpler to implement than they were when damage was handled entirely in finalize scripts. A damage multiplier field that multiplies both dice and bonuses (for charging with a lance) and a dice multiplier field that multiplies the dice without altering the bonuses (for Vital Strike) have been added, with separate melee and ranged versions of each of those fields.
 
  • The way weapon damage is tracked internally has changed. All of the existing wMain and wOff tags are now obsolete (but will continue to work - there's a script that updates them to the new format). Damage is now stored in separate "number of dice" and "size of dice" fields, with four sets of those fields - melee/ranged and main/off.
  • Since damage is stored as number and size of dice, damage multipliers are much simpler to implement than they were when damage was handled entirely in finalize scripts. A damage multiplier field that multiplies both dice and bonuses (for charging with a lance) and a dice multiplier field that multiplies the dice without altering the bonuses (for Vital Strike) have been added, with separate melee and ranged versions of each of those fields.

I was wondering why I've been hearing that choir of angels singing all day. This explains it.
 
You still choose wMain tags when setting up a weapon - it's just that every existing tag was obsoleted, and replaced with a version that doesn't have the _5 or _204 on it.
 
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