So, in Inner Sea Gods, there are variant spellcasting rules (essentially spells added or reduced level to theme with a given deity - ex, Shelynite priests gain Charm person to their lists, etc). I was trying to determine how these work, and it appears they are simple added as additional spells (spChPerShe in this example), that are limited to a specific deity. This makes sense to me... however, there must be some other mechanic I can't find here, because it would seem that any character with HasDeity.deiShelyn should be able to select this spell. I am building a Shelynite warpriest and it is not an option.
The rules call out Cleric, Paladin, and Inquisitor explicitly, but that, I believe, is because the warpriest wasn't a thing at the time. I'm fine if that's the design stance here, but I cannot figure out how to make the change locally either, because I really have no idea why it isn't showing after looking at the appropriate things.
The rules call out Cleric, Paladin, and Inquisitor explicitly, but that, I believe, is because the warpriest wasn't a thing at the time. I'm fine if that's the design stance here, but I cannot figure out how to make the change locally either, because I really have no idea why it isn't showing after looking at the appropriate things.