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Variant Cleric

neillwhy

Member
Hi I am working intermittently on a variant cleric class and I have a hit a problem. I copy the class and rename it but the channel energy ability no longer appears on the classes abilities. This happens before I do anything but rename it. Where am I going wrong?
 
My advice is to use an Archetype to make your Variant class instead of directly changing the class. Or as you seen already you will run into lots of little issues.

An archetype can add new class features, remove class features, and you also future proof yourself as your not directly changing the class. So if HL changes the Cleric in the next release with fixes you won't have to go back and implement those fixes to your variant class.
 
On a related note, is there a way to bootstrap an archetype to a class, such as when a particular Source has been selected? So first it only is active if the source is selected, then it is true if the class has at least one level.
 
What are you trying to change/alter in the cleric base class? Variant classes that change class features only are better handled via Archetypes (Archetype = Variant Class = Character Kit).
 
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