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Variant Channeling

Geoffrey

New member
I recently created a 5th level Life Oracle with channeling. When I go to the In-Play tab, I see Channel Positive Energy 3d6 (7/day) under Tracked Resources. If I go to the Oracle tab and select Protection Variant Channeling, then go back to the In-Play tab, I still see 3d6. Ultimate Magic and the PRD agree:

A variant channeling either modifies positive channeled energy when used to heal or modifies negative energy when used to harm. When using positive energy to heal, affected creatures gain only half the normal amount of healing but also receive a specific beneficial effect. When channeling negative energy to harm, affected creatures take only half the normal damage but take an additional penalty or harmful effect; a successful saving throw negates the additional penalty or effect but does not reduce the damage any further. Creatures that would normally ignore the effect of a particular channel (such as undead with respect to a positive energy channel used to heal) ignore the variant effect of that channel.

It looks like Hero Lab doesn't handle this correctly.
-geoff
 
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