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Variable Base Charges for new abilities?

Dark_Soul

Well-known member
Is there a way to set the base charges for a new ability to a variable value such as an ability modifier?

I'm entering a feat that gives a number of uses equal to the character's Intelligence modifier, thus the question. Thanks in advance for any help.
 
Yes, you can set charges to almost anything by modifying the hTotal field.

Code:
field[hTotal].value = hero.child[aINT].field[aModBonus].value

Be sure to run it Post-Attributes or it won't be able to pick up the correct value.
 
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