Hey,
Looking over the code, it appears (to me, at least) as though validation - that is, deciding whether I care how many character points have been spent, or abilities used, etc. before a character enters "Advances" rather than being just in initial creation - is spread over a lot of territory.
I find myself hunting in a lot of places trying to find and either modify or rip out code to get validation working in a way that will function for Traveller (which, again, uses things a bit differently than most games out there owing to its character creation system.)
Is there actually one place I can go to lay hands on the "control switches" for validation, or does that not exist? I ask because in hunting through "things_validation" it appears to have some of the stuff. "miscellaneous" has more. The tabs themselves have some. Does a central set of control variables, tags, or the like exist?
KingFrog
Looking over the code, it appears (to me, at least) as though validation - that is, deciding whether I care how many character points have been spent, or abilities used, etc. before a character enters "Advances" rather than being just in initial creation - is spread over a lot of territory.
I find myself hunting in a lot of places trying to find and either modify or rip out code to get validation working in a way that will function for Traveller (which, again, uses things a bit differently than most games out there owing to its character creation system.)
Is there actually one place I can go to lay hands on the "control switches" for validation, or does that not exist? I ask because in hunting through "things_validation" it appears to have some of the stuff. "miscellaneous" has more. The tabs themselves have some. Does a central set of control variables, tags, or the like exist?
KingFrog