P
petark at ntlworld.com
Guest
Hi Colen,
just thought I'd notify you of a few errors I found in the alpha files
relating to Orks (what else). Just when you thought it was safe to take
a well earned rest. You may have already corrected these prior to
downloading to AB-files.
The augmentation of the orTrukkin the kult of speed army requires the
take
rGrotRg-perm to have the -race=ks added otherwise it appears in a
normal ork army.
The wartrukk option doesn't allow the selection of the bog shoota or
rokkit launcha, I "fixed" it by deleting the rmdr local attribute in the
unit orTrukk adding in an external attribute
must:categ=HevyWeapon@min=1-msg=1Heavy and altering the option orBigShN
by setting rang:0-1 and deleting dsab so the option was no longer greyed
out to the user. Not perfect but it works
Why the rmdr doesn't work
as set up seems strange but I didn't know enough to get it working.
I noticed that in characters you can select 2 1 handed weapons and then
a 2 handed weapon and no conflict is reported, but it works properly if
you select the 2 handed weapon first.
I added an external attribute must:categ=2HandWeap+1HandWeap@max=2 so
that a conflict is reported if select 2 1 handed weapons and then a 2
handed weapon.
In the items section I amended the ityp:+OrkVehicle to
itst:type=OrkVehicle and itst:type=OrkVehicle|type=OrkKan as appropriate
since AB now says ityp is redundant
I amended the spikes entry to itst:type=OrkVehicle&|reg=orTrukk just for
the fun of it
I haven't looked at much else but I'll let you know if I find any other
matters for your attention.
Cheers
Grotfang, not so humble ork warlord.
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just thought I'd notify you of a few errors I found in the alpha files
relating to Orks (what else). Just when you thought it was safe to take
a well earned rest. You may have already corrected these prior to
downloading to AB-files.
The augmentation of the orTrukkin the kult of speed army requires the
take

normal ork army.
The wartrukk option doesn't allow the selection of the bog shoota or
rokkit launcha, I "fixed" it by deleting the rmdr local attribute in the
unit orTrukk adding in an external attribute
must:categ=HevyWeapon@min=1-msg=1Heavy and altering the option orBigShN
by setting rang:0-1 and deleting dsab so the option was no longer greyed
out to the user. Not perfect but it works

as set up seems strange but I didn't know enough to get it working.
I noticed that in characters you can select 2 1 handed weapons and then
a 2 handed weapon and no conflict is reported, but it works properly if
you select the 2 handed weapon first.
I added an external attribute must:categ=2HandWeap+1HandWeap@max=2 so
that a conflict is reported if select 2 1 handed weapons and then a 2
handed weapon.
In the items section I amended the ityp:+OrkVehicle to
itst:type=OrkVehicle and itst:type=OrkVehicle|type=OrkKan as appropriate
since AB now says ityp is redundant

I amended the spikes entry to itst:type=OrkVehicle&|reg=orTrukk just for
the fun of it

I haven't looked at much else but I'll let you know if I find any other
matters for your attention.
Cheers
Grotfang, not so humble ork warlord.
--------------------------------------------------------------------<e|-
Go to Maingate.com for info that improves the quality of Army life.
http://click.egroups.com/1/7636/4/_/36190/_/965590396/
--------------------------------------------------------------------|e>-
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com